Real Name: Alan Wellington Scott
Occupation: Engineer/Adventurer (During WWII)
Height: 6’0”
Weight: 201 lbs
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single
First Appearance: ALL-AMERICAN COMICS #16 (July, 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility d8, Smarts d8, Spirit d12, Strength d6, Vigor d8.
Charisma: +2, Pace: 6 (48 Flight), Parry: 6, Toughness: 6/14
Skills:
Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge
(Engineering) d6, Knowledge (Business) d6, Notice d6, Persuasion d8,
Repair d6, Shooting d10.
Edges: Alertness, Charisma, Connections, Command, Level Headed, Nerves Of Steel, Strong Willed.
Hindrances: Heroic, Code Of Honor, Stubborn, Loyal.
Special Weakness: “Spear Of Destiny + Holy Grail”
The
Axis powers used these two objects to cast a very powerful spell that
would sway any mystic based heroes under their control if they ever
entered Axis occupied territories.
Super Powers:
Equipment: Power Ring+Lantern
Attack Ranged +3d6, Focus, Knock back, ROF 2
Force Control: d12+5, Bind, Elemental Tricks (All),
Flight, Force Field:+8,LBT, HW
Super Sorcery: 6 Levels
*Alan Scott can mimic any power he has ever seen.
Super Sorcery can also be used to boost Force Control up d12+8 or Attack Melee up to 5d6
Ring's Weaknesses:
*Powers are ineffective against wood.
*Green Lantern must recharge his ring by touching to the magic lantern and reciting his oath every 24 hours.
"and I shall shed my light over dark evil. For the dark things cannot stand the light, The light of the Green Lantern! "
*Green
Lantern uses Spirit instead of Spell-casting, and if he suffers
"Backlash," he takes Fatigue levels only (over taxes his will).
Note: Alan Scott must make a spirit roll to activate ring.
A brief history of The Green Lantern I
Monday, 24 September 2018
DC Comics: Kung (Golden Age "Ret-Con") - Savage Worlds Pop Culture Conversions
Real Name: Thomas Morita
Base of Operations: Mobile
Height: 5’ 9”
Weight: 159 lbs
Eyes: Brown
Hair: Black
Unusual Features: n/a
Marital Status: n/a
First Appearance: Wonder Woman #237 (November 1977)
Group Affiliation: Axis America
Attributes: Agility: d10, Smarts: d10, Spirit: d10, Strength: d10, Vigor d12
Charisma: , Pace: 8, Parry: 9, Toughness: 8
Skills: Climb d10, Fighting d12, Intimidation d8, Knowledge (Forms of Wildlife d10), Lock Picking d8, Notice d8, Persuasion d8, Pilot d8, Shooting d10, Stealth d10, Taunt d8,
Throw d10,
Edges: Alertness, Acrobat, Fleet footed, Frenzy, Quick, Strong Willed, Sweep, Thief,
Hindrances: Arrogant, Heartless, Loyal (Nippon Empire)
Super Powers:
Attack Melee: +1d6 (non HW) “Combat Training”
Animal Control (Highest rank), Shape changer
A brief history of Kung
Base of Operations: Mobile
Height: 5’ 9”
Weight: 159 lbs
Eyes: Brown
Hair: Black
Unusual Features: n/a
Marital Status: n/a
First Appearance: Wonder Woman #237 (November 1977)
Group Affiliation: Axis America
Attributes: Agility: d10, Smarts: d10, Spirit: d10, Strength: d10, Vigor d12
Charisma: , Pace: 8, Parry: 9, Toughness: 8
Skills: Climb d10, Fighting d12, Intimidation d8, Knowledge (Forms of Wildlife d10), Lock Picking d8, Notice d8, Persuasion d8, Pilot d8, Shooting d10, Stealth d10, Taunt d8,
Throw d10,
Edges: Alertness, Acrobat, Fleet footed, Frenzy, Quick, Strong Willed, Sweep, Thief,
Hindrances: Arrogant, Heartless, Loyal (Nippon Empire)
Super Powers:
Attack Melee: +1d6 (non HW) “Combat Training”
Animal Control (Highest rank), Shape changer
A brief history of Kung
DC Comics: The Thinker I (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Clifford DeVoe
Base of Operations: Keystone City
Occupation: Professional criminal, former District Attorney
Height: 6’ 1”
Weight: 173 lbs.
Eyes: Brown
Hair: White
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-Flash #12 (Fall, 1943)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d6, Smarts: d8/d12+1, Spirit: d10, Strength: d6, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 5
Skills: Fighting d6, Guts d10, Intimidation d10, Investigation d8, Knowledge (Law d10, Technology d8/d12), Lockpicking d6, Notice d10, Persuasion d10, Repair d8/d12, Shooting d8, Taunt d10
Edges: Connections, Danger Sense, Level Headed, Nerves of Steel, Strong Willed
Hindrances: Arrogant, Heartless, Vengeful (Major)
Super Powers:
“Thinking Cap” post 1947
Illusion: 6 levels (64” cubed), Device (Thinking Cap)
Mind Control: More minds (x15), Device (Thinking Cap)
Super-Attribute: Smarts, Device (Thinking Cap)
Super-Skill:: Knowledge (Technology) and Repair, Device (Thinking Cap)
Telekinesis: Level 4, d12+4 Strength, Device (Thinking Cap)
Teleport: More range (36” range), Device (Thinking Cap)
When using his Thinking Cap, the Thinker uses the green values
A brief history of: The Thinker I
Base of Operations: Keystone City
Occupation: Professional criminal, former District Attorney
Height: 6’ 1”
Weight: 173 lbs.
Eyes: Brown
Hair: White
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-Flash #12 (Fall, 1943)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d6, Smarts: d8/d12+1, Spirit: d10, Strength: d6, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 5
Skills: Fighting d6, Guts d10, Intimidation d10, Investigation d8, Knowledge (Law d10, Technology d8/d12), Lockpicking d6, Notice d10, Persuasion d10, Repair d8/d12, Shooting d8, Taunt d10
Edges: Connections, Danger Sense, Level Headed, Nerves of Steel, Strong Willed
Hindrances: Arrogant, Heartless, Vengeful (Major)
Super Powers:
“Thinking Cap” post 1947
Illusion: 6 levels (64” cubed), Device (Thinking Cap)
Mind Control: More minds (x15), Device (Thinking Cap)
Super-Attribute: Smarts, Device (Thinking Cap)
Super-Skill:: Knowledge (Technology) and Repair, Device (Thinking Cap)
Telekinesis: Level 4, d12+4 Strength, Device (Thinking Cap)
Teleport: More range (36” range), Device (Thinking Cap)
When using his Thinking Cap, the Thinker uses the green values
A brief history of: The Thinker I
DC Comics: Mr. Terrific (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Terry Sloan
Base of Operations: Gateway City
Occupation: Businessman/Adventurer
Height: 5’ 10”
Weight: 175 lbs
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Sensation Comics # 1(Jan 1942)
Group Affiliation: Justice Society of America, All-Star Squadron
Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d10, Vigor d12
Charisma: +4, Pace: 8, Parry: 9 Toughness: 8
Skills: Climb d10, Driving d10, Fighting d10, Guts d12, Healing d10, Intimidation d8, Investigation d10, Knowledge: (Engineering, History, Sciences d10), Lock Picking d8, Notice d10, Persuasion d10,
Pilot d8, Shooting d10, Stealth d8, Streetwise d6, Swimming d10, Taunt d10, Throwing d10, Tracking d8.
Edges: Acrobat, Alertness, Ambidextrous, Attractive, Block, Charismatic, Combat Reflexes, Dodge. First Strike, Filthy Rich, Fleet-Footed, Jack Of All Trades, Scholar, Quick, Sweep, Thief, Two-fisted, Strong Willed.
Hindrances: Code Of Honor, Heroic, Loyal, Vow: (“Fair Play”.. Mr. Terrific always fights and operates by the “Fair Play” credo)
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”
Gifted
Speak Language, Written Word
Equipment: None
A brief history of Mr. Terrific I
Base of Operations: Gateway City
Occupation: Businessman/Adventurer
Height: 5’ 10”
Weight: 175 lbs
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Sensation Comics # 1(Jan 1942)
Group Affiliation: Justice Society of America, All-Star Squadron
Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d10, Vigor d12
Charisma: +4, Pace: 8, Parry: 9 Toughness: 8
Skills: Climb d10, Driving d10, Fighting d10, Guts d12, Healing d10, Intimidation d8, Investigation d10, Knowledge: (Engineering, History, Sciences d10), Lock Picking d8, Notice d10, Persuasion d10,
Pilot d8, Shooting d10, Stealth d8, Streetwise d6, Swimming d10, Taunt d10, Throwing d10, Tracking d8.
Edges: Acrobat, Alertness, Ambidextrous, Attractive, Block, Charismatic, Combat Reflexes, Dodge. First Strike, Filthy Rich, Fleet-Footed, Jack Of All Trades, Scholar, Quick, Sweep, Thief, Two-fisted, Strong Willed.
Hindrances: Code Of Honor, Heroic, Loyal, Vow: (“Fair Play”.. Mr. Terrific always fights and operates by the “Fair Play” credo)
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”
Gifted
Speak Language, Written Word
Equipment: None
A brief history of Mr. Terrific I
DC Comics: The Icicle (Golden Age) (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Joar Mahkent
Base of Operations: Gotham City
Occupation: Professional criminal, physicist, inventor
Height: 5’ 11”
Weight: 179 lbs.
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-American Comics #90 (October 1947)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d8, Smarts: d12, Spirit: d6, Strength: d6, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 8 (3)
Skills: Fighting d6, Guts d6, Knowledge (Science d12, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8
Edges: Connections, Dodge, Mechanical Genius
Hindrances: Greedy (Major), Heartless
Super Powers: Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment:
Armor: +3 Toughness, Device (Insulated Suit)
Energy Control: Cold, Elemental Trick (Cold), Large Burst Template, Device (Cold Ray Gun)
Ensnare: Ranged Attack, Stronger, Device (Cold Ray Gun)
Immunity: Cold/Ice, Device (Insulated Suit)
A brief history of: Icicle
Base of Operations: Gotham City
Occupation: Professional criminal, physicist, inventor
Height: 5’ 11”
Weight: 179 lbs.
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-American Comics #90 (October 1947)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d8, Smarts: d12, Spirit: d6, Strength: d6, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 8 (3)
Skills: Fighting d6, Guts d6, Knowledge (Science d12, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8
Edges: Connections, Dodge, Mechanical Genius
Hindrances: Greedy (Major), Heartless
Super Powers: Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment:
Armor: +3 Toughness, Device (Insulated Suit)
Energy Control: Cold, Elemental Trick (Cold), Large Burst Template, Device (Cold Ray Gun)
Ensnare: Ranged Attack, Stronger, Device (Cold Ray Gun)
Immunity: Cold/Ice, Device (Insulated Suit)
A brief history of: Icicle
DC Comics: Captain Nazi (Originally Quality Comics) - Savage Worlds Pop Culture Conversions
Real Name: Albrecht Krieger.
Base of Operations: Mobile
Occupation: Axis Agent
Height: 6’ 4”
Weight: 205
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Master Comics #21 (December 1941)
Group Affiliation: Nazi Party
Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d12+7, Vigor d12+6,
Charisma: 0, Pace: 6 (240 mph Flight), Parry: 8, Toughness: 14
Skills: Climb d8, Fighting d10, Guts d12, Investigation d6, Knowledge: (Demolitions, Forgery d10), Notice d8, Repair d10, Shooting d10, Stealth d10, Taunt d10, Throwing d10,
Edges: Brawny, Command, Quick, Sweep, Two-Fisted.
Hindrances: Arrogant, Heartless, Overconfident, Loyal (Nazi party)
Super Powers:
Attack Melee +3d6, AP 5, Focus, Knock-back
Gifted
Parry +1, Catch and Throw
Super Attributes: Str, Vigor
Toughness +2, Hardy, Heavy Armor
Equipment:
Zyyflon 227 Flying Gas: Flight 240 mph
Captain Nazi has to periodically expose himself to this gas to gain the flight power. If during combat the opponent draws a joker then the Captain Nazi loses this power until he can gain access the gas again.
A brief history of Captain Nazi
Base of Operations: Mobile
Occupation: Axis Agent
Height: 6’ 4”
Weight: 205
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Master Comics #21 (December 1941)
Group Affiliation: Nazi Party
Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d12+7, Vigor d12+6,
Charisma: 0, Pace: 6 (240 mph Flight), Parry: 8, Toughness: 14
Skills: Climb d8, Fighting d10, Guts d12, Investigation d6, Knowledge: (Demolitions, Forgery d10), Notice d8, Repair d10, Shooting d10, Stealth d10, Taunt d10, Throwing d10,
Edges: Brawny, Command, Quick, Sweep, Two-Fisted.
Hindrances: Arrogant, Heartless, Overconfident, Loyal (Nazi party)
Super Powers:
Attack Melee +3d6, AP 5, Focus, Knock-back
Gifted
Parry +1, Catch and Throw
Super Attributes: Str, Vigor
Toughness +2, Hardy, Heavy Armor
Equipment:
Zyyflon 227 Flying Gas: Flight 240 mph
Captain Nazi has to periodically expose himself to this gas to gain the flight power. If during combat the opponent draws a joker then the Captain Nazi loses this power until he can gain access the gas again.
A brief history of Captain Nazi
DC Comics: The Flash (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Jay Garrick
Base of Operations: Keystone City
Occupation: Research Scientist/Adventurer
Height: 5’ 11”
Weight: 179lbs
Eyes: Blue
Hair: Brown
Unusual Features: No unusual features
Marital Status: Single (During WWII)
First Appearance: Flash Comics #1(January 1940)
Group Affiliation: Justice Society of America, All-Star Squadron
Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d6, Vigor d12+2
Charisma: +2, Pace: 8, Parry: 7/13 , Toughness: 9
Skills: Fighting d6, Guts d12, Intimidation d6, Knowledge: (Engineering: d8), Notice d8, Persuasion d8, Repair d6, Stealth d8, Streetwise d6, Taunt d8, Throwing d8,
Edges: Block, Charismatic, Connections, Improved Frenzy, Improved Sweep, Level headed, Dodge, First Strike, Quick, Strong Willed, Two-fisted
Hindrances: Heroic, Loyal
Super Powers:
Speed (Sonic) (5), Pummel, Vibrate, Whirlwind.
Attack Melee (Super Speed Punch): +3d6, HW, Focus, Knock-back,
"CANNOT BE COMBINED WITH “PUMMEL”
Deflection: (-8)
Extra Action X2
Immunity: Heat/Friction from moving at high speeds
Parry (+6), Catch & Throw,
Stun (4), Stronger (Sonic boom attack)
(CANNOT BE COMBINED WITH ATTACK MELEE)
Super Edges: In Red
Equipment:
Helmet +4 to Protect Head only
+1d6 damage as a thrown weapon
A brief history of The Flash I
Base of Operations: Keystone City
Occupation: Research Scientist/Adventurer
Height: 5’ 11”
Weight: 179lbs
Eyes: Blue
Hair: Brown
Unusual Features: No unusual features
Marital Status: Single (During WWII)
First Appearance: Flash Comics #1(January 1940)
Group Affiliation: Justice Society of America, All-Star Squadron
Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d6, Vigor d12+2
Charisma: +2, Pace: 8, Parry: 7/13 , Toughness: 9
Skills: Fighting d6, Guts d12, Intimidation d6, Knowledge: (Engineering: d8), Notice d8, Persuasion d8, Repair d6, Stealth d8, Streetwise d6, Taunt d8, Throwing d8,
Edges: Block, Charismatic, Connections, Improved Frenzy, Improved Sweep, Level headed, Dodge, First Strike, Quick, Strong Willed, Two-fisted
Hindrances: Heroic, Loyal
Super Powers:
Speed (Sonic) (5), Pummel, Vibrate, Whirlwind.
Attack Melee (Super Speed Punch): +3d6, HW, Focus, Knock-back,
"CANNOT BE COMBINED WITH “PUMMEL”
Deflection: (-8)
Extra Action X2
Immunity: Heat/Friction from moving at high speeds
Parry (+6), Catch & Throw,
Stun (4), Stronger (Sonic boom attack)
(CANNOT BE COMBINED WITH ATTACK MELEE)
Super Edges: In Red
Equipment:
Helmet +4 to Protect Head only
+1d6 damage as a thrown weapon
A brief history of The Flash I
DC Comics: Ian Karkull (Golden Age) (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Ian Karkull
Base of Operations: Mobile
Occupation: Professional criminal, scientist
Height: 5’9”
Weight: 161 lbs.
Eyes: Brown
Hair: Bald
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: More Fun Comics #69 (August 1941)
Group Affiliation: None
Attributes: Agility: d6, Smarts: d10, Spirit: d12, Strength: d6/12+5, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 5/13
Skills: Climbing d6, Fighting d6, Guts d10, Intimidation d8, Knowledge (Archeology d10, Occult d12, Science d10, Technology d12), Notice d10, Persuasion d6, Shooting d6, Spellcasting d12, Stealth d10, Taunt d8
Edges: Connections, Strong Willed
Hindrances: Greedy (Major), Heartless, Vengeful (Major)
Super Powers:
Growth: +8 Size
Intangibility
Sorcery: 13 ranks (Attributes in green above are modified by Karkull's Growth power)
Equipment: *None.
A brief history of: Ian Karkull
Base of Operations: Mobile
Occupation: Professional criminal, scientist
Height: 5’9”
Weight: 161 lbs.
Eyes: Brown
Hair: Bald
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: More Fun Comics #69 (August 1941)
Group Affiliation: None
Attributes: Agility: d6, Smarts: d10, Spirit: d12, Strength: d6/12+5, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 5/13
Skills: Climbing d6, Fighting d6, Guts d10, Intimidation d8, Knowledge (Archeology d10, Occult d12, Science d10, Technology d12), Notice d10, Persuasion d6, Shooting d6, Spellcasting d12, Stealth d10, Taunt d8
Edges: Connections, Strong Willed
Hindrances: Greedy (Major), Heartless, Vengeful (Major)
Super Powers:
Growth: +8 Size
Intangibility
Sorcery: 13 ranks (Attributes in green above are modified by Karkull's Growth power)
Equipment: *None.
A brief history of: Ian Karkull
DC Comics: Cyclotron (Golden Age "Ret-Con") - Savage Worlds Pop Culture Conversions
Real Name: Terry Curtis
Base of Operations: New York City
Height: 5’ 11”
Weight: 182 lbs
Eyes: Blue
Hair: Brown
Unusual Features: n/a
Marital Status: n/a
First Appearance:
Terry Curtis: Action Comics #21 (1940)
Cyclotron: All Star Squadron #21 (1983)
Group Affiliation: Injustice Society
Attributes: Agility: d6, Smarts: d10, Spirit: d8, Strength: d12+6, Vigor d12+2
Charisma: -4, Pace: 8, Parry: 7, Toughness: 11.
Skills: Fighting d8, Intimidation d6,Investigate d8, Knowledge: (Nuclear Physics d10), Notice d6, Repair d6, Shooting d6, Stealth d6, Throw d6,
Edges: Berserk, Brawny, Fleet-footed, Sweep, Two-Fisted
Hindrances: *Unstable Powers, Daughter held hostage by The Ultra-Humanite
Super Powers:
Attack Melee: +2d6, AP 3, Focus, Knock-back
Attack Ranged: 3d6, AP 5, Elemental Trick:”Radiation”,Knock-Back, ROF:2
Elemental Trick: “Radiation”, LBT, Selective.
Energy Control: Radiation
Flight 240 mph
Super Attributes: Str, Vigor
Toughness: +2, Hardy
*Cyclotron has the ability to release all of his energy in one atomic bomb level burst, but doing so would also be terminal for him.
GM’s discretion as to the damage caused
A brief history of Cyclotron
Base of Operations: New York City
Height: 5’ 11”
Weight: 182 lbs
Eyes: Blue
Hair: Brown
Unusual Features: n/a
Marital Status: n/a
First Appearance:
Terry Curtis: Action Comics #21 (1940)
Cyclotron: All Star Squadron #21 (1983)
Group Affiliation: Injustice Society
Attributes: Agility: d6, Smarts: d10, Spirit: d8, Strength: d12+6, Vigor d12+2
Charisma: -4, Pace: 8, Parry: 7, Toughness: 11.
Skills: Fighting d8, Intimidation d6,Investigate d8, Knowledge: (Nuclear Physics d10), Notice d6, Repair d6, Shooting d6, Stealth d6, Throw d6,
Edges: Berserk, Brawny, Fleet-footed, Sweep, Two-Fisted
Hindrances: *Unstable Powers, Daughter held hostage by The Ultra-Humanite
Super Powers:
Attack Melee: +2d6, AP 3, Focus, Knock-back
Attack Ranged: 3d6, AP 5, Elemental Trick:”Radiation”,Knock-Back, ROF:2
Elemental Trick: “Radiation”, LBT, Selective.
Energy Control: Radiation
Flight 240 mph
Super Attributes: Str, Vigor
Toughness: +2, Hardy
*Cyclotron has the ability to release all of his energy in one atomic bomb level burst, but doing so would also be terminal for him.
GM’s discretion as to the damage caused
A brief history of Cyclotron
DC Comics: Wildcat I (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Ted Grant
Base of Operations: New York City
Occupation: Prize Fighter/Adventurer
Height: 6’ 5”
Base of Operations: New York City
Occupation: Prize Fighter/Adventurer
Height: 6’ 5”
Weight: 250 lbs
Eyes: Blue
Hair: Black
Unusual Features: None
Marital Status: Single
First Appearance: Sensation Comics # 1(Jan 1942)
Group Affiliation: Justice Society of America, All-Star Squadron
Attributes: Agility: d10, Smarts: d6, Spirit: d10, Strength: d12, Vigor d12+2
Charisma: -, Pace: 6, Parry: 11, Toughness: 10
Skills: Climb d8, Driving d8, Fighting d12, Guts d12, Intimidation d10, Investigation d4, Knowledge: (Boxing d12, Sports Medicine d6), Notice d6, Pilot d6, Stealth d8, Streetwise d10, Swimming d8, Taunt d8, Throwing d8
Edges: Acrobat, Brawny, Block, Frenzy, Improved First-Strike, Quick, Improved Sweep, Two-Fisted, Trademark Weapon (Boxing).
Hindrances: Heroic, Loyal
Super Powers:
Marital Status: Single
First Appearance: Sensation Comics # 1(Jan 1942)
Group Affiliation: Justice Society of America, All-Star Squadron
Attributes: Agility: d10, Smarts: d6, Spirit: d10, Strength: d12, Vigor d12+2
Charisma: -, Pace: 6, Parry: 11, Toughness: 10
Skills: Climb d8, Driving d8, Fighting d12, Guts d12, Intimidation d10, Investigation d4, Knowledge: (Boxing d12, Sports Medicine d6), Notice d6, Pilot d6, Stealth d8, Streetwise d10, Swimming d8, Taunt d8, Throwing d8
Edges: Acrobat, Brawny, Block, Frenzy, Improved First-Strike, Quick, Improved Sweep, Two-Fisted, Trademark Weapon (Boxing).
Hindrances: Heroic, Loyal
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”
Motorcycle:
Acc/Top Speed: 18/34; Toughness: 7 (2); Crew: 1+1;
A brief history of Wildcat I
DC Comics: The Dummy (Golden Age) (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Unrevealed
Base of Operations: Mobile
Occupation: Professional Criminal
Height: 3’ 1”
Weight: 69 lbs.
Eyes: Brown
Hair: Brown
Unusual Features: Resembles a ventriloquist dummy
Marital Status: Unknown
First Appearance: Leading Comics #1 (Winter, 1941-1942)
Group Affiliation: Monster Society of Evil
Attributes: Agility: d6, Smarts: d12, Spirit: d8, Strength: d4, Vigor d8
Charisma: 0, Pace: 6, Parry: 4, Toughness: 6
Skills: Driving d6, Fighting d4, Guts d8, Intimidation d8, Investigation d8, Knowledge (Science d8, Technology d10), Lockpicking d6, Notice d8, Persuasion d10, Repair d10, Shooting d8, Stealth d6, Streetwise d8, Taunt d10
Edges: Command, Connections, Mechanical Genius, Strong Willed, Trademark weapon (Cane)
Hindrances: Distinctive Appearance, Greedy (Major), Heartless, Small
Super Powers:
Attack, Melee: Damage Str+1d6, Device (Cane)
Attack, Ranged: Damage 3d6, Device (Cane)
Gifted
Minions: x10, armed with pistols and knives
Equipment:
Pistol (Range: 12/24/48, Damage: 2d6+1, RoF: 1, Shots: 8, AP 1, Semi-Auto)
Optional rule: Some sources claim the Dummy was, in fact, an actual animated ventriloquist dummy, the key evidence being a time when he walked through a force field generated by Green Lantern; a hero whose power is known not to affect wood. If this option is desired, then add the following power: Construct
A brief history of: The Dummy
Base of Operations: Mobile
Occupation: Professional Criminal
Height: 3’ 1”
Weight: 69 lbs.
Eyes: Brown
Hair: Brown
Unusual Features: Resembles a ventriloquist dummy
Marital Status: Unknown
First Appearance: Leading Comics #1 (Winter, 1941-1942)
Group Affiliation: Monster Society of Evil
Attributes: Agility: d6, Smarts: d12, Spirit: d8, Strength: d4, Vigor d8
Charisma: 0, Pace: 6, Parry: 4, Toughness: 6
Skills: Driving d6, Fighting d4, Guts d8, Intimidation d8, Investigation d8, Knowledge (Science d8, Technology d10), Lockpicking d6, Notice d8, Persuasion d10, Repair d10, Shooting d8, Stealth d6, Streetwise d8, Taunt d10
Edges: Command, Connections, Mechanical Genius, Strong Willed, Trademark weapon (Cane)
Hindrances: Distinctive Appearance, Greedy (Major), Heartless, Small
Super Powers:
Attack, Melee: Damage Str+1d6, Device (Cane)
Attack, Ranged: Damage 3d6, Device (Cane)
Gifted
Minions: x10, armed with pistols and knives
Equipment:
Pistol (Range: 12/24/48, Damage: 2d6+1, RoF: 1, Shots: 8, AP 1, Semi-Auto)
Optional rule: Some sources claim the Dummy was, in fact, an actual animated ventriloquist dummy, the key evidence being a time when he walked through a force field generated by Green Lantern; a hero whose power is known not to affect wood. If this option is desired, then add the following power: Construct
A brief history of: The Dummy
DC Comics:The Mist I (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Kyle (Last Name Unknown)
Base of Operations: Opal City
Occupation: Criminal Scientist
Height: 5’ 7”
Weight: 145 lbs
Eyes: Blue
Hair: White
Unusual Features: None
Marital Status: Unknown, presumed single.
First Appearance: Adventure Comics #67 (October 1941)
Group Affiliation: Injustice Society of the World,Secret Society of Super Villains
Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d8
Charisma: -, Pace: 6, Parry: 5, Toughness: 7
Skills: Climb d6, Fighting d6, Guts d8, Intimidation d8, Lock pick d6, Knowledge: (Chemistry, Physics d10), Notice d8, Pilot d6, Repair d8, Shooting d8, Stealth d6, Streetwise d8, Taunt d8.
Edges: Command, Level headed, Nerves Of Steel, Mechanical Genius,Strong Willed.
Hindrances: Arrogant, Mean
Super Powers:
Intangible, Phaser
Minions: x10, armed with pistols and knives
Equipment:
Inviso-Solution: Invisibility
Anything doused in this solution is turned invisible. The light from Starman’s Cosmic Rod will make that item visible and over 10 rounds removed the effect of the solution.
A brief history of The Mist
Base of Operations: Opal City
Occupation: Criminal Scientist
Height: 5’ 7”
Weight: 145 lbs
Eyes: Blue
Hair: White
Unusual Features: None
Marital Status: Unknown, presumed single.
First Appearance: Adventure Comics #67 (October 1941)
Group Affiliation: Injustice Society of the World,Secret Society of Super Villains
Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d8
Charisma: -, Pace: 6, Parry: 5, Toughness: 7
Skills: Climb d6, Fighting d6, Guts d8, Intimidation d8, Lock pick d6, Knowledge: (Chemistry, Physics d10), Notice d8, Pilot d6, Repair d8, Shooting d8, Stealth d6, Streetwise d8, Taunt d8.
Edges: Command, Level headed, Nerves Of Steel, Mechanical Genius,Strong Willed.
Hindrances: Arrogant, Mean
Super Powers:
Intangible, Phaser
Minions: x10, armed with pistols and knives
Equipment:
Inviso-Solution: Invisibility
Anything doused in this solution is turned invisible. The light from Starman’s Cosmic Rod will make that item visible and over 10 rounds removed the effect of the solution.
A brief history of The Mist
Sunday, 23 September 2018
DC Comics: Dr. Fate I (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Kent Nelson
Base of Operations: Salem, Massachusetts
Occupation: Archeologist, Physician, Adventurer
Height: 6’ 2”
Weight: 197 lbs
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single (During WW2)
First Appearance: More Fun Comics #55 (May 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility: d6, Smarts: d10, Spirit: 10/d12, Strength: d12+3, Vigor d12
Charisma: 0, Pace: 6, Parry: 6 Toughness: 10
Skills: Fighting d8, Guts d8, Healing d8, Intimidation d8, Investigate d10, Knowledge: (Arcane Lore/Occult d10/d12+2), Notice d8, Persuasion d8, Shooting d10, Spellcasting d10/d12+2,
Edges: Danger Sense, Dodge, Filthy Rich, Healer, Scholar, Strong Willed
Hindrances: Heroic, Loyal, Outsider,
Weakness: “Spear Of Destiny or Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their sway if they ever entered Axis occupied territories
Super Powers:
Flight (120 mph)
Immunity: Aging
Super Attribute: Str, Vigor
Super Sorcery: 8 Levels
Toughness +2, Hardy
Equipment:
“Helm Of Nabu”
Armor +8 (Head only)
Fearless
Super Edges (In blue)
Super Skills (In blue)
Super Sorcery: +10 Levels
*Side effect, After extended use the spirit of Nabu will try to possess whom ever dons the helm. GM's perogative as to how to impliment this
“Amulet of Anubis”
Lair
Super Sorcery: +4 Levels
The amulet is a gateway to a dimensional pocket that houses the souls of those who have worn the vestments of Dr. Fate. It has also been used as a refuge by the JSA during times of crisis.
A brief history of Dr. Fate I
Base of Operations: Salem, Massachusetts
Occupation: Archeologist, Physician, Adventurer
Height: 6’ 2”
Weight: 197 lbs
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single (During WW2)
First Appearance: More Fun Comics #55 (May 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility: d6, Smarts: d10, Spirit: 10/d12, Strength: d12+3, Vigor d12
Charisma: 0, Pace: 6, Parry: 6 Toughness: 10
Skills: Fighting d8, Guts d8, Healing d8, Intimidation d8, Investigate d10, Knowledge: (Arcane Lore/Occult d10/d12+2), Notice d8, Persuasion d8, Shooting d10, Spellcasting d10/d12+2,
Edges: Danger Sense, Dodge, Filthy Rich, Healer, Scholar, Strong Willed
Hindrances: Heroic, Loyal, Outsider,
Weakness: “Spear Of Destiny or Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their sway if they ever entered Axis occupied territories
Super Powers:
Flight (120 mph)
Immunity: Aging
Super Attribute: Str, Vigor
Super Sorcery: 8 Levels
Toughness +2, Hardy
Equipment:
“Helm Of Nabu”
Armor +8 (Head only)
Fearless
Super Edges (In blue)
Super Skills (In blue)
Super Sorcery: +10 Levels
*Side effect, After extended use the spirit of Nabu will try to possess whom ever dons the helm. GM's perogative as to how to impliment this
“Amulet of Anubis”
Lair
Super Sorcery: +4 Levels
The amulet is a gateway to a dimensional pocket that houses the souls of those who have worn the vestments of Dr. Fate. It has also been used as a refuge by the JSA during times of crisis.
A brief history of Dr. Fate I
DC Universe: Kamikaze (Golden Age) (Ret-Con) - Savage Worlds Pop Culture Conversions
Real Name: Tetsujiro Yoneda
Base of Operations: Mobile
Occupation: Axis Agent
Height: 5’ 9”
Weight: 179 lbs
Eyes: Brown
Hair: Black
Unusual Features: No unusual features
Marital Status: Unknown
First Appearance: Young All-Stars #1 (June 1987)
Group Affiliation: Axis America
Attributes: Agility: d6, Smarts: d6, Spirit: d8, Strength: d6, Vigor d8
Charisma: 0, Pace: 6, Parry: 6 Toughness: 6 (14)
Skills: Fighting d6, Guts d10, Knowledge:(Rocket Armor: d8), Notice d6, Pilot d10, Repair d10, Shooting d6, Stealth d6, Taunt d8, Throwing d6,
Edges: Ace, Dodge
Hindrances: Overconfident, Loyal (Nippon Empire)
Super Powers:
Rocket Armor:
Armor, Heavy Armor +8
Attack Ranged Melee +2d6, Focus, Knock-Back** (Kamikaze can do a 1d10+3d6 Rammming attack every other round..Based on his Pilot skill)
Flight (Superspeed)
A brief history of: Kamikaze
Base of Operations: Mobile
Occupation: Axis Agent
Height: 5’ 9”
Weight: 179 lbs
Eyes: Brown
Hair: Black
Unusual Features: No unusual features
Marital Status: Unknown
First Appearance: Young All-Stars #1 (June 1987)
Group Affiliation: Axis America
Attributes: Agility: d6, Smarts: d6, Spirit: d8, Strength: d6, Vigor d8
Charisma: 0, Pace: 6, Parry: 6 Toughness: 6 (14)
Skills: Fighting d6, Guts d10, Knowledge:(Rocket Armor: d8), Notice d6, Pilot d10, Repair d10, Shooting d6, Stealth d6, Taunt d8, Throwing d6,
Edges: Ace, Dodge
Hindrances: Overconfident, Loyal (Nippon Empire)
Super Powers:
Rocket Armor:
Armor, Heavy Armor +8
Attack Ranged Melee +2d6, Focus, Knock-Back** (Kamikaze can do a 1d10+3d6 Rammming attack every other round..Based on his Pilot skill)
Flight (Superspeed)
A brief history of: Kamikaze
DC Universe: The Monocle (Golden Age) (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Jonathan Cheval
Base of Operations: New York City
Occupation: Professional criminal, former optician
Height: 5’ 11”
Weight: 175 lbs.
Eyes: Blue
Hair: Black, with white temples
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: Flash Comics #64 (April-May 1945)
Group Affiliation: None (during WWII)
Attributes: Agility: d6, Smarts: d12, Spirit: d6, Strength: d6, Vigor d8
Charisma: 0, Pace: 0, Parry: 5, Toughness: 6
Skills: Fighting d6, Guts d6, Knowledge (Optometry d10, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8
Edges: Connections, Dodge, Mechanical Genius
Hindrances: Bad Eyes, Heartless, Vengeful (Major)
Super Powers: Attack Ranged: 3d6 Damage, Focus, Device (Monocle)
Equipment: None
A brief history of: Monocle
Base of Operations: New York City
Occupation: Professional criminal, former optician
Height: 5’ 11”
Weight: 175 lbs.
Eyes: Blue
Hair: Black, with white temples
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: Flash Comics #64 (April-May 1945)
Group Affiliation: None (during WWII)
Attributes: Agility: d6, Smarts: d12, Spirit: d6, Strength: d6, Vigor d8
Charisma: 0, Pace: 0, Parry: 5, Toughness: 6
Skills: Fighting d6, Guts d6, Knowledge (Optometry d10, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8
Edges: Connections, Dodge, Mechanical Genius
Hindrances: Bad Eyes, Heartless, Vengeful (Major)
Super Powers: Attack Ranged: 3d6 Damage, Focus, Device (Monocle)
Equipment: None
A brief history of: Monocle
Tuesday, 18 September 2018
DC Universe: The Spectre (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Jim Corrigan
Base of Operations: WWII Europe
Occupation: Police Detective\“Wrath Of Vengeance”
Height: 6’ 1”
A brief history of: The Spectre
Write-up by therealtony. Originally posted may 11th 2009
Base of Operations: WWII Europe
Occupation: Police Detective\“Wrath Of Vengeance”
Height: 6’ 1”
Weight: 184 lbs
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single
First Appearance: More Fun Comics #52 (February 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility: d8, Smarts: d6, Spirit: d8, Strength: d8, Vigor d8.
Charisma: +2, Pace: 6, Parry: 6, Toughness: 7
Skills: Climbing d6, Driving d6, Fighting d8, Guts d8, Intimidate d8, Investigate d8, Lock-Pick d6, Persuasion d6, Shooting d8, Stealth d6,Streetwise d10, Throwing d6
Edges: Brawny, Charismatic, Investigator, Strong Willed, Two-Fisted
Hindrances: Heroic, Dark Secret: Reincarnated vessel for “The Wrath Of God”, Loyal,
Weakness: “Spear Of Destiny + Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their sway if they ever entered Axis occupied territories
Super Powers:
The Spectre is the living embodiment of “The Wrath of God” bonded with a reincarnated person, because of this, The Spectre cannot be killed. But still he can be harmed, imprisoned or banished temporarily under the right mystical circumstances, he is also susceptible to the weaknesses stated in his hindrance section.
Since
The Spectre can manipulate reality on a scale/scope that go beyond what
can be handled in a game system it is suggested he be used as a an NPC
of some sort or as a “Deus ex machina” to get the other characters out
of a dire situation.Marital Status: Single
First Appearance: More Fun Comics #52 (February 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility: d8, Smarts: d6, Spirit: d8, Strength: d8, Vigor d8.
Charisma: +2, Pace: 6, Parry: 6, Toughness: 7
Skills: Climbing d6, Driving d6, Fighting d8, Guts d8, Intimidate d8, Investigate d8, Lock-Pick d6, Persuasion d6, Shooting d8, Stealth d6,Streetwise d10, Throwing d6
Edges: Brawny, Charismatic, Investigator, Strong Willed, Two-Fisted
Hindrances: Heroic, Dark Secret: Reincarnated vessel for “The Wrath Of God”, Loyal,
Weakness: “Spear Of Destiny + Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their sway if they ever entered Axis occupied territories
Super Powers:
The Spectre is the living embodiment of “The Wrath of God” bonded with a reincarnated person, because of this, The Spectre cannot be killed. But still he can be harmed, imprisoned or banished temporarily under the right mystical circumstances, he is also susceptible to the weaknesses stated in his hindrance section.
A brief history of: The Spectre
Write-up by therealtony. Originally posted may 11th 2009
DC Universe: Ragdoll (Golden Age) (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Peter Merkel
Base of Operations: Keystone City
Occupation: Professional Criminal, former contortionist and eccentric dancer
Height: 5’ 7”
Weight: 133 lbs.
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Unknown
First Appearance: Flash Comics #36 (December 1942)
Group Affiliation: None
Attributes: Agility: d10/d12+1, Smarts: d6, Spirit: d8, Strength: d6, Vigor d10
Charisma: +2, Pace: 6, Parry: 11, Toughness: 7
Skills: Climbing d6, Driving d6, Fighting d10, Guts d8, Intimidation d8, Lockpicking d8, Notice d8, Persuasion d10, Repair d6, Shooting d8, Stealth d8/d12+1, Streetwise d8, Taunt d10
Edges: Acrobat, Charismatic, Command, Dodge, Quick, Strong Willed, Thief
Hindrances: Greedy (Major), Heartless
Super Powers:
*Attack, Melee: +1d6 (non HW), “Combat Training”
*Parry: +3 Parry
*Super-Attribute: Agility
*Super-Skill: Stealth *Rag Doll has “triple-jointedness”, capable of slipping in and out of tight locations. He uses his Super-Attribute: Agility and Super-Skill: Stealth for trait checks appropriate to this ability.
Equipment: None
A brief history of: Rag Doll
Write-up by therealtony. Originally posted on May 17th 2009
Base of Operations: Keystone City
Occupation: Professional Criminal, former contortionist and eccentric dancer
Height: 5’ 7”
Weight: 133 lbs.
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Unknown
First Appearance: Flash Comics #36 (December 1942)
Group Affiliation: None
Attributes: Agility: d10/d12+1, Smarts: d6, Spirit: d8, Strength: d6, Vigor d10
Charisma: +2, Pace: 6, Parry: 11, Toughness: 7
Skills: Climbing d6, Driving d6, Fighting d10, Guts d8, Intimidation d8, Lockpicking d8, Notice d8, Persuasion d10, Repair d6, Shooting d8, Stealth d8/d12+1, Streetwise d8, Taunt d10
Edges: Acrobat, Charismatic, Command, Dodge, Quick, Strong Willed, Thief
Hindrances: Greedy (Major), Heartless
Super Powers:
*Attack, Melee: +1d6 (non HW), “Combat Training”
*Parry: +3 Parry
*Super-Attribute: Agility
*Super-Skill: Stealth *Rag Doll has “triple-jointedness”, capable of slipping in and out of tight locations. He uses his Super-Attribute: Agility and Super-Skill: Stealth for trait checks appropriate to this ability.
Equipment: None
A brief history of: Rag Doll
Write-up by therealtony. Originally posted on May 17th 2009
DC Universe: Psycho Pirate II (Golden Age) (Ret-Con) - Savage Worlds Pop Culture Conversions
Real Name: Roger Hayden
Base of Operations: Mobile
Occupation: Professional Criminal
Height: 6’
Weight: 180 lbs
Eyes: Blue-Green
Hair: Red
Unusual Features: None
Marital Status: n/a
First Appearance:
All-Star Comics #23
Showcase #56 (May-June 1965)
Attributes: Agility: d6, Smarts: d6/d12+2, Spirit: d8, Strength: d6, Vigor d6
Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
Skills: Fighting d4, Intimidation d6, Knowledge: (Printer/Linotyper d8), Notice d8, Persuasion d12, Shooting d6, Stealth d8, Throw d6,
Edges: Charismatic
Hindrances: Arrogant, Yellow
Super Powers:
Medusa Mask:
Emotion Control (As per “Mind Control” Power.
Illusion: 6 Ranks, Psychosomatic Trauma, Targeted
Super Attribute: Smarts* raised to d12+2 for rolls used with Emotion Control power only.
A brief history of Psycho Pirate II
Write-up by therealtony. Originally posted on May 17 2009
Base of Operations: Mobile
Occupation: Professional Criminal
Height: 6’
Weight: 180 lbs
Eyes: Blue-Green
Hair: Red
Unusual Features: None
Marital Status: n/a
First Appearance:
All-Star Comics #23
Showcase #56 (May-June 1965)
Attributes: Agility: d6, Smarts: d6/d12+2, Spirit: d8, Strength: d6, Vigor d6
Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
Skills: Fighting d4, Intimidation d6, Knowledge: (Printer/Linotyper d8), Notice d8, Persuasion d12, Shooting d6, Stealth d8, Throw d6,
Edges: Charismatic
Hindrances: Arrogant, Yellow
Super Powers:
Medusa Mask:
Emotion Control (As per “Mind Control” Power.
Illusion: 6 Ranks, Psychosomatic Trauma, Targeted
Super Attribute: Smarts* raised to d12+2 for rolls used with Emotion Control power only.
A brief history of Psycho Pirate II
Write-up by therealtony. Originally posted on May 17 2009
DC Universe: Wonder Woman (Golden Age) (Ret-Con) - Savage Worlds Pop Culture Conversions
Real Name: Queen Hippolyta
Base of Operations: Gateway City(During WWII)
Occupation: Queen Of The Amazon nation/Adventurer
Height: 5’10”
Weight: 143 lbs
Eyes: Blue
Hair: Black
Unusual Features: None
Marital Status: Single
First Appearance: As Hippolyta: All Star Comics #8 (December, 1941/January 1942)
As Wonder Woman: Wonder Woman vol. 2 #128 (December, 1997)
Group Affiliation: Justice Society of America, All Star Squadron
Attributes: Agility: d12, Smarts: d10, Spirit: d12, Strength: d12+2, Vigor d12+2
Charisma: +6, Pace: 12, Parry:10(11), Toughness: 11(*13)
Skills: Climb d12, Driving d8, Fighting d12, Guts d12, Intimidation d12, Healing d10, Investigate d6, Knowledge: (Amazon Lore, Military Strategy& Tactics d12), Notice d10, Persuasion d12, Pilot d10, Riding d12, Shooting d12, Stealth d10, Throwing d12, Tracking d8.
Edges: Acrobatic, Charismatic, Command, Dodge, First Strike, Frenzy, Improved Block, Noble, Quick, Strong Willed, Sweep, Very Attractive
Hindrances: Heroic (Major) Loyal (Minor)
Super Powers:
Ageless, Very Old
Attack Melee:+1d6 (non HW) “Combat Training”.
Deflection –4
(must be aware of attack and either sword or bracelets)
Leaping (2)
Speed (1)
Toughness +2
Equipment:
Bracelets: +9 Heavy Armor
(Used with Deflection power)
Sword: Str +1d10 (Heavy Weapon)
Shield: +1 Parry, *+2 Armor to ranged shots that hit
Lasso Of Truth:
Unbreakable
Mind Control, Mind Wipe (defend against d12+8)
Morphing Ship: “Invisible Plane”
Attributes: Smarts: d6(A), Spirit d10, Vigor d10 (for healing only)
Charisma: -, Pace: *, Toughness: 25
Altered Form, Fall Proof, More elastic.
Attack Ranged +3d6, AP 6, Rof 3
(Loses 1 toughness per every 3 shots fired, can regenerate as per healing)
Chameleon, Inanimate objects only (usually some form of vehicle)
Flight: *Sonic Speed (FTL outside of Earth’s atmosphere)
Growth (Maximum Level unknown)
Immunity (to all hostile environment’s)
Invisibility
Shrink: 6”
Size Change
Speed: *Super Speed
Telepathy
Info on Invisible Plane
A brief history of Hippolyta / Wonder Woman
Write-Up by therealtony. Originally posted on May 17 2009
Base of Operations: Gateway City(During WWII)
Occupation: Queen Of The Amazon nation/Adventurer
Height: 5’10”
Weight: 143 lbs
Eyes: Blue
Hair: Black
Unusual Features: None
Marital Status: Single
First Appearance: As Hippolyta: All Star Comics #8 (December, 1941/January 1942)
As Wonder Woman: Wonder Woman vol. 2 #128 (December, 1997)
Group Affiliation: Justice Society of America, All Star Squadron
Attributes: Agility: d12, Smarts: d10, Spirit: d12, Strength: d12+2, Vigor d12+2
Charisma: +6, Pace: 12, Parry:10(11), Toughness: 11(*13)
Skills: Climb d12, Driving d8, Fighting d12, Guts d12, Intimidation d12, Healing d10, Investigate d6, Knowledge: (Amazon Lore, Military Strategy& Tactics d12), Notice d10, Persuasion d12, Pilot d10, Riding d12, Shooting d12, Stealth d10, Throwing d12, Tracking d8.
Edges: Acrobatic, Charismatic, Command, Dodge, First Strike, Frenzy, Improved Block, Noble, Quick, Strong Willed, Sweep, Very Attractive
Hindrances: Heroic (Major) Loyal (Minor)
Super Powers:
Ageless, Very Old
Attack Melee:+1d6 (non HW) “Combat Training”.
Deflection –4
(must be aware of attack and either sword or bracelets)
Leaping (2)
Speed (1)
Toughness +2
Equipment:
Bracelets: +9 Heavy Armor
(Used with Deflection power)
Sword: Str +1d10 (Heavy Weapon)
Shield: +1 Parry, *+2 Armor to ranged shots that hit
Lasso Of Truth:
Unbreakable
Mind Control, Mind Wipe (defend against d12+8)
Morphing Ship: “Invisible Plane”
Attributes: Smarts: d6(A), Spirit d10, Vigor d10 (for healing only)
Charisma: -, Pace: *, Toughness: 25
Altered Form, Fall Proof, More elastic.
Attack Ranged +3d6, AP 6, Rof 3
(Loses 1 toughness per every 3 shots fired, can regenerate as per healing)
Chameleon, Inanimate objects only (usually some form of vehicle)
Flight: *Sonic Speed (FTL outside of Earth’s atmosphere)
Growth (Maximum Level unknown)
Immunity (to all hostile environment’s)
Invisibility
Shrink: 6”
Size Change
Speed: *Super Speed
Telepathy
Info on Invisible Plane
A brief history of Hippolyta / Wonder Woman
Write-Up by therealtony. Originally posted on May 17 2009
DC Universe: Sportsmaster I (Golden Age) (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: “Crusher” Crock
Base of Operations: Mobile
Occupation: Professional criminal, former professional athlete
Height: 6’2”
Weight: 197 lbs.
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-American Comics #85 (May 1947)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d10, Vigor d10
Charisma: 0, Pace: 8, Parry: 7, Toughness: 11 (3)
Skills: Climbing d8, Driving d8, Fighting d10, Guts d8, Intimidation d8, Notice d8, Persuasion d6, Repair d8, Shooting d8, Stealth d8, Swimming d8, Taunt d8, Throwing d10
Edges: Acrobat, Brawny, Connections, Dodge, Fleet-footed, Marksman, Nerves of Steel, Quick, Two-Fisted
Hindrances: Arrogant, Heartless, Quirk (commits sports themed crimes)
Super Powers:
*Armor: +3 Toughness, Partial Protection, Device (Chest Protector)
*Attack, Melee: +1d6 (non HW), “Combat Training”
*Attack, Ranged: 2d6 damage, Area Effect (Medium Burst Template), Range 3/6/12 and he uses his Throwing skill to attack with them, Device (Exploding Baseballs)
Equipment:
*Baseball Bat (Damage: Str+d6, Sportsmaster can use the bat to double the range (6/12/24) of his Exploding Baseballs by hitting them, though he uses his Shooting skill when using the bat in this fashion)
Jet Ski’s: Flight 3 Ranks
A brief history of: Sportsmaster I
Base of Operations: Mobile
Occupation: Professional criminal, former professional athlete
Height: 6’2”
Weight: 197 lbs.
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-American Comics #85 (May 1947)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d10, Smarts: d6, Spirit: d8, Strength: d10, Vigor d10
Charisma: 0, Pace: 8, Parry: 7, Toughness: 11 (3)
Skills: Climbing d8, Driving d8, Fighting d10, Guts d8, Intimidation d8, Notice d8, Persuasion d6, Repair d8, Shooting d8, Stealth d8, Swimming d8, Taunt d8, Throwing d10
Edges: Acrobat, Brawny, Connections, Dodge, Fleet-footed, Marksman, Nerves of Steel, Quick, Two-Fisted
Hindrances: Arrogant, Heartless, Quirk (commits sports themed crimes)
Super Powers:
*Armor: +3 Toughness, Partial Protection, Device (Chest Protector)
*Attack, Melee: +1d6 (non HW), “Combat Training”
*Attack, Ranged: 2d6 damage, Area Effect (Medium Burst Template), Range 3/6/12 and he uses his Throwing skill to attack with them, Device (Exploding Baseballs)
Equipment:
*Baseball Bat (Damage: Str+d6, Sportsmaster can use the bat to double the range (6/12/24) of his Exploding Baseballs by hitting them, though he uses his Shooting skill when using the bat in this fashion)
Jet Ski’s: Flight 3 Ranks
A brief history of: Sportsmaster I
DC Universe: Golden Wasp I (Golden Age) (Ret-Con) - Savage Worlds Pop Culture Conversions
Real Name: Unknown aka "The Yellow Wasp"
Base of Operations: Mobile
Occupation: Professional Criminal
Height: 5’ 8”
Weight: 160 lbs
Eyes: Blue
Hair: Green
Unusual Features: Green hair
Marital Status: Unknown, presumed single.
First Appearance: Sensation Comics #20 (August 1943)
Group Affiliation: none
Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d6, Vigor d8.
Charisma: -, Pace: 6 (24 Flight), Parry: 7, Toughness: 6
Skills: Fighting d8, Guts d10, Intimidation d8, Lock pick d8, Knowledge (Venom, Entomology d10), Notice d8, Pilot d8, Repair d8, Shooting d10, Stealth d8, Streetwise d10,
Taunt d8.
Edges: Alertness, Beast Bond (Wasp’s, Stinging insects) Block, Combat Reflexes, Command, Level headed, Mechanical Genius, Strong Willed, Two-Fisted.
Hindrances: Overconfident, Mean
Super Powers:
Combat Training: Attack Melee: +1d6 (Non HW)
Immunity: Insect venom
Minions (6 to 8)
Equipment:
“Pheromone Fluid”, Animal Control (Wasps)
“Wasp Goggles”: Dark vision, Requires Activation
“Mechanical Wings”: Flight (3 Ranks)
“Stinger Gun” 2d6 damage, AP 3, Focus.
Waspmobile
Acc/Top Speed: 27/45, Toughness: 11(3) Crew: 1+4
A brief history of The Golden Wasp/Yellow Wasp
Write-up by therealtony. Originally posted May 31st 2009
Base of Operations: Mobile
Occupation: Professional Criminal
Height: 5’ 8”
Weight: 160 lbs
Eyes: Blue
Hair: Green
Unusual Features: Green hair
Marital Status: Unknown, presumed single.
First Appearance: Sensation Comics #20 (August 1943)
Group Affiliation: none
Attributes: Agility: d8, Smarts: d8, Spirit: d10, Strength: d6, Vigor d8.
Charisma: -, Pace: 6 (24 Flight), Parry: 7, Toughness: 6
Skills: Fighting d8, Guts d10, Intimidation d8, Lock pick d8, Knowledge (Venom, Entomology d10), Notice d8, Pilot d8, Repair d8, Shooting d10, Stealth d8, Streetwise d10,
Taunt d8.
Edges: Alertness, Beast Bond (Wasp’s, Stinging insects) Block, Combat Reflexes, Command, Level headed, Mechanical Genius, Strong Willed, Two-Fisted.
Hindrances: Overconfident, Mean
Super Powers:
Combat Training: Attack Melee: +1d6 (Non HW)
Immunity: Insect venom
Minions (6 to 8)
Equipment:
“Pheromone Fluid”, Animal Control (Wasps)
“Wasp Goggles”: Dark vision, Requires Activation
“Mechanical Wings”: Flight (3 Ranks)
“Stinger Gun” 2d6 damage, AP 3, Focus.
Waspmobile
Acc/Top Speed: 27/45, Toughness: 11(3) Crew: 1+4
A brief history of The Golden Wasp/Yellow Wasp
Write-up by therealtony. Originally posted May 31st 2009
DC Universe: The Black Canary I (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Dinah “Diana” Drake
Base of Operations: Gotham City
Occupation: Florist, Adventurer
Height: 5’ 5”
Weight: 126 lbs
Eyes: Blue
Hair: Black (Concealed by blonde wig)
Unusual Features: None
Marital Status: Single (During WWII)
First Appearance: Flash Comics #86(August 1947)
Group Affiliation: Justice Society of America, All Star Squadron
Attributes: Agility: d8, Smarts: d6, Spirit: d8, Strength: d8, Vigor d10
Charisma: +4, Pace: 6, Parry: 8, Toughness: 7
Skills: Climb d8, Driving d8, Fighting d8, Guts d8, Intimidation d6, Investigate d6, Knowledge: (Criminology, Botany d8), Lock-Picking d6, Notice d8, Persuasion d6, Pilot d6, Stealth d8, Streetwise d8, Taunt d8.
Edges: Alertness, Acrobatic, Block, Connections, Dodge, First Strike, Quick, Sweep, Very Attractive
Hindrances: Heroic (Major) Loyal (Minor)
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”.
Equipment: Canary Amulet:
Smoke Bombs: LBT (-6 to sight based rolls)
Tear Gas: Stun, Stronger, LBT (5-10 minutes duration)
Motorcycle:
Acc/Top Speed: 18/34; Toughness: 7 (2); Crew: 1+1;
A brief history of The Black Canary I
Write-up by therealtony. Originally posted May 31st 2009.
Base of Operations: Gotham City
Occupation: Florist, Adventurer
Height: 5’ 5”
Weight: 126 lbs
Eyes: Blue
Hair: Black (Concealed by blonde wig)
Unusual Features: None
Marital Status: Single (During WWII)
First Appearance: Flash Comics #86(August 1947)
Group Affiliation: Justice Society of America, All Star Squadron
Attributes: Agility: d8, Smarts: d6, Spirit: d8, Strength: d8, Vigor d10
Charisma: +4, Pace: 6, Parry: 8, Toughness: 7
Skills: Climb d8, Driving d8, Fighting d8, Guts d8, Intimidation d6, Investigate d6, Knowledge: (Criminology, Botany d8), Lock-Picking d6, Notice d8, Persuasion d6, Pilot d6, Stealth d8, Streetwise d8, Taunt d8.
Edges: Alertness, Acrobatic, Block, Connections, Dodge, First Strike, Quick, Sweep, Very Attractive
Hindrances: Heroic (Major) Loyal (Minor)
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”.
Equipment: Canary Amulet:
Smoke Bombs: LBT (-6 to sight based rolls)
Tear Gas: Stun, Stronger, LBT (5-10 minutes duration)
Motorcycle:
Acc/Top Speed: 18/34; Toughness: 7 (2); Crew: 1+1;
A brief history of The Black Canary I
Write-up by therealtony. Originally posted May 31st 2009.
DC Universe: Airwave I (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Lawrence “Larry” Jordan
Base of Operations: New York City
Occupation: Adventurer, District Attorney
Height: 5’10”
Weight: 175 lbs.
Eyes: Brown
Hair: Brown
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: Detective Comics #60 (February 1942)
Group Affiliation: All-Star Squadron
Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d6
Charisma: +0, Pace: 6 (8), Parry: 6, Toughness: 5
Skills: Climbing d6, Driving d8, Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge (Law d8, Technology d12), Notice d8, Persuasion d6, Repair d10, Shooting d6, Stealth d8, Streetwise d6, Taunt d6
Edges: Alertness, Connections, Dodge, Mechanical Genius
Hindrances: Heroic, Loyal
Super Powers:
*Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment: Radio Belt, Skateboots
*Broadcast: Manipulation, More Range (1,000 miles), Device (Radio Belt)
*Speed: Super-Sonic Speed (-8 to foe's attack), Restriction (travel along telephone lines only),
Device (Radio Belt)
*Telekinesis: Level 2, d12+1 Strength, Restriction (metal only), Device (Radio Belt)
*Super-Edge: Fleet-footed, Device (Skate Boots)
*Wall Walker: Restriction (magnetic-based, must be metal in wall), Device (Skate Boots)
*When using his Skate Boots on the ground to skate, Air Wave uses the green value for his Pace
A brief history of : Air Wave I
Writeup by Bretbo. Originally posted June 30th 2009
Base of Operations: New York City
Occupation: Adventurer, District Attorney
Height: 5’10”
Weight: 175 lbs.
Eyes: Brown
Hair: Brown
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: Detective Comics #60 (February 1942)
Group Affiliation: All-Star Squadron
Attributes: Agility: d8, Smarts: d10, Spirit: d8, Strength: d6, Vigor d6
Charisma: +0, Pace: 6 (8), Parry: 6, Toughness: 5
Skills: Climbing d6, Driving d8, Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge (Law d8, Technology d12), Notice d8, Persuasion d6, Repair d10, Shooting d6, Stealth d8, Streetwise d6, Taunt d6
Edges: Alertness, Connections, Dodge, Mechanical Genius
Hindrances: Heroic, Loyal
Super Powers:
*Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment: Radio Belt, Skateboots
*Broadcast: Manipulation, More Range (1,000 miles), Device (Radio Belt)
*Speed: Super-Sonic Speed (-8 to foe's attack), Restriction (travel along telephone lines only),
Device (Radio Belt)
*Telekinesis: Level 2, d12+1 Strength, Restriction (metal only), Device (Radio Belt)
*Super-Edge: Fleet-footed, Device (Skate Boots)
*Wall Walker: Restriction (magnetic-based, must be metal in wall), Device (Skate Boots)
*When using his Skate Boots on the ground to skate, Air Wave uses the green value for his Pace
A brief history of : Air Wave I
Writeup by Bretbo. Originally posted June 30th 2009
DC Universe: Commander Steel I (Golden Age) (Ret-Con) - Savage Worlds Pop Culture Conversions
Real Name: Hank Heywood
Base of Operations: Mobile
Occupation: Former U.S. Marine/Adventurer
Height: 6’
Weight: 378 lbs
Eyes: Blue
Hair: Black
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Steel, The Indestructible Man # 1 (March 1978)
Group Affiliation: All-Star Squadron
Attributes: Agility: d8, Smarts: d6, Spirit: d10, Strength: d12+4, Vigor d12+2
Charisma: +2, Pace: 6(24), Parry: 7 Toughness: 11(13)
Skills: Climb d10, Fighting d10, Guts d10, Intimidation d10, Knowledge:(Military Procedures, Intelligence d8), Notice d8, Shooting d8, Stealth d8, Survival d8, Taunt d6, Throwing d10,
Edges: Charismatic, Command, Level headed, Strong Willed, Sweep, Two-Fisted
Hindrances: Heroic, Overconfident, Loyal
Super Powers:
Attack Melee:+1d6, AP:3, Focus, Knock-back
Leaping: Vertical: 8’, Horizontal: 16’.
Toughness +2, Hardy
Speed 4X Pace
Super Attributes: Str, Vig
Equipment:
Steel Mesh Costume, Armor +2, Heavy Armor
Access to military weaponry/vehicles/support as per mission.
A brief history of Commander Steel I
Write-up by therealtony. Originally posted June 30th 2009
Base of Operations: Mobile
Occupation: Former U.S. Marine/Adventurer
Height: 6’
Weight: 378 lbs
Eyes: Blue
Hair: Black
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Steel, The Indestructible Man # 1 (March 1978)
Group Affiliation: All-Star Squadron
Attributes: Agility: d8, Smarts: d6, Spirit: d10, Strength: d12+4, Vigor d12+2
Charisma: +2, Pace: 6(24), Parry: 7 Toughness: 11(13)
Skills: Climb d10, Fighting d10, Guts d10, Intimidation d10, Knowledge:(Military Procedures, Intelligence d8), Notice d8, Shooting d8, Stealth d8, Survival d8, Taunt d6, Throwing d10,
Edges: Charismatic, Command, Level headed, Strong Willed, Sweep, Two-Fisted
Hindrances: Heroic, Overconfident, Loyal
Super Powers:
Attack Melee:+1d6, AP:3, Focus, Knock-back
Leaping: Vertical: 8’, Horizontal: 16’.
Toughness +2, Hardy
Speed 4X Pace
Super Attributes: Str, Vig
Equipment:
Steel Mesh Costume, Armor +2, Heavy Armor
Access to military weaponry/vehicles/support as per mission.
A brief history of Commander Steel I
Write-up by therealtony. Originally posted June 30th 2009
Subscribe to:
Posts (Atom)
Blog Archive
-
▼
2018
(25)
-
▼
September
(24)
- DC Universe: Commander Steel I (Golden Age) (Ret-C...
- DC Universe: Airwave I (By Bretbo) - Savage Worlds...
- DC Universe: The Black Canary I (Golden Age) - Sav...
- DC Universe: Golden Wasp I (Golden Age) (Ret-Con) ...
- DC Universe: Sportsmaster I (Golden Age) (By Bretb...
- DC Universe: Wonder Woman (Golden Age) (Ret-Con) -...
- DC Universe: Psycho Pirate II (Golden Age) (Ret-Co...
- DC Universe: Ragdoll (Golden Age) (By Bretbo) - Sa...
- DC Universe: The Spectre (Golden Age) - Savage Wor...
- DC Universe: The Monocle (Golden Age) (By Bretbo) ...
- DC Universe: Kamikaze (Golden Age) (Ret-Con) - Sav...
- DC Comics: Dr. Fate I (Golden Age) - Savage Worlds...
- DC Comics:The Mist I (Golden Age) - Savage Worlds ...
- DC Comics: The Dummy (Golden Age) (By Bretbo) - Sa...
- DC Comics: Wildcat I (Golden Age) - Savage Worlds ...
- DC Comics: Cyclotron (Golden Age "Ret-Con") - Sava...
- DC Comics: Ian Karkull (Golden Age) (By Bretbo) - ...
- DC Comics: The Flash (Golden Age) - Savage Worlds ...
- DC Comics: Captain Nazi (Originally Quality Comics...
- DC Comics: The Icicle (Golden Age) (By Bretbo) - S...
- DC Comics: Mr. Terrific (Golden Age) - Savage Worl...
- DC Comics: The Thinker I (By Bretbo) - Savage Worl...
- DC Comics: Kung (Golden Age "Ret-Con") - Savage Wo...
- DC Comics: Green Lantern I (Golden Age) - Savage W...
-
▼
September
(24)