Saturday 11 May 2013

Star Trek Into Darkness Spoiler Review


My review of Star Trek Into Darkness

Warning! There Be Spoilers Here

Some time has passed since the events of the last movie. We join the crew of the Enterprise in the midst of a mission of some kind on a jungle planet. With Spock caught in a life or death situation, Captain Kirk makes a decision that has immediate and dramatic consequences for his career. Meanwhile, an enigmatic terrorist called John Harrison begins a one man war  on Starfleet. Kirk and the Enterprise are propelled towards a confrontation with Harrison on the home-world of a species with which the Federation is all too close to war.

I'm a lifetime Star Trek fan. No secret there. I enjoyed the 2009 movie in a lot of ways but also found fault with it in some areas. What was undeniable was that JJ Abrams had managed to make Star Trek attractive to a wider audience than had seen any of the previous movies. Not everyone was ok with that. It was clear that the sequel, four years later, would have much to do; namely to retain its broader appeal, and hopefully calm the discontent among the fan community. I'm happy to report that for me, at least, Into Darkness has succeeded admirably in the first and to a large extent in the second.



The film looks flat out amazing. The opening sequence is a vivid explosion of sound and colour, and yet soon presents Kirk with the kind of moral dilemma which would not have been out of place in any of the original series episodes. Namely, should he reveal the Enterprise to the native population Spock has just saved from a planet-wide catastrophe to rescue his Vulcan First Officer from a fiery death? This being Kirk, obviously the answer is yes. The opening ten minutes is one frenetic sequence which had me grinning from ear to ear, especially as the natives carved a crude image of the Enterprise which transitioned into a shot of the Enterprise warping through space. All of this backed by Michael Giacchino's epic main title theme, reprised from the first movie. 



We then get our first taste of Benedict Cumberbatch's enigmatic John Harrison. In a scene familiar to those of us who caught the ten minute preview attached to The Hobbit, Harrison meets with an unfamiliar Starfleet officer, Thomas Harewood  (played by Noel Clarke), and offers to save his terminally ill daughter, in return for a devastating mission. We learn that Harewood works in a secret Starfleet facility beneath the streets of London. He uses a device delivered by Harrison to destroy the facility, and himself, after using a sample of Harrison's blood to produce a miraculous recovery in his daughter.

It's nice to see here that one of the major gripes I had with the first movie is addressed here. Namely that Kirk's rapid escalation from cadet to Captain seemed ridiculous. Here, it seems that Starfleet agrees and following his latest escapade on the planet at the beginning of the film, and more importantly Kirk's subsequent underplaying of events in his logs, the young Captain is relieved of his command and dispatched back to the Academy, presumably to learn some humility. There are some great scenes here between Kirk, Spock and Pike (with Bruce Greenwood again providing a much needed mentor figure for the maverick Kirk). It's interesting to note that Spock and Kirk still have a somewhat adversarial relationship here.


Following a thrilling attack by Harrison on the assembled top brass at Starfleet, Pike is killed and Kirk returned to command of the Enterprise and sent by Admiral Marcus on a mission to kill Harrison. It has been revealed that Harrison works for Starfleet and that the facility destroyed in London is none other than Section 31. Geek overload at this point, as Section 31 is the shady organisation within Starfleet familiar to viewers of Deep Space Nine. More geek gold follows within Admiral Marcus' office as models of ships familiar to Star Trek fans are clearly in view, including the NX-01 from the series Enterprise.

Kirk and the Enterprise are sent off with a payload of top secret torpedoes which can be launched from the edge of the Neutral Zone to strike at Harrison's hiding place on the Klingon homeworld. Simon Pegg as Scotty is given more to do here and resigns from his postion as Chief Engineer when Kirk refuses to allow him to scan the torpedoes. While the brewery pipe sets from the first movie are still in evidence here, they are much less prominent and I actually liked the heavy industrial look of the warp core used here. In general the interiors of the Enterprise are much more satisfying . The shuttle bay looks really impressive, and is seen several times during the film.  I also loved the multi level corridor hub seen several times. We also get to meet Alice Eve as Carol Wallace, a weapons expert on board for this mission. Eve is great in this role and I thought it was neat that her name was a nod to Janet Wallace from the original series. Wallace was one of Kirk's many old flames and I also liked the reference to Christine Chapel.


Kirk decides to break orders and apprehend Harrison, rather than kill him. Using a confiscated cargo shuttle, he and a small team fly to the Klingon homeworld. Loved that crewman Hendorff from the first film, i.e. "cupcake" is used again here. We meet some Klingon's following a very Star Wars looking chase through the planet's industrial landscape. Fascinating to note that in this timeline, the Klingon moon Praxis seems to have exploded already. Just as thing are looking bad for our landing party, Harrison turns up and puts the smackdown on the Klingons. He is clearly more than human here, and yet surrenders when he learns that the Enterprise has 79 torpedoes aimed at his hiding place.

Back on the Enterprise,an unexpected problem with the engines keeps the ship stranded at the edge of Klingon territory. Chekov has been promoted to Chief Engineer and is lot of fun in these scenes.
McCoy and Kirk speak with Harrison and we learn the secret of his abilities. So here is where all of those rumours came true. Harrison's real name is Khan, a gentically engineered superman exiled into space some three hundred years previously with 79 of his similarly endowed followers. I was ready to hate the movie when I first heard rumours of Khan. Why couldn't we have an original story? That niggle remains somewhat, but honestly, the story works here, and further reinforces that this timeline is different from what we have seen before. I'm sure the math is a bit off as by my reckoning that would mean Khan was frozen in the 1960s.  In this timeline, it transpires that Khan was rescued from his frozen sleep by Admiral Marcus, who has been using the man from the past to build a new generation of weapons and ships to prepare for the war with the Klingons he feels is inevitable. I did not see this twist coming and it serves to make Khan an almost sympathetic figure. Benedict Cumberbatch is great as Khan throughout, subtle and nuanced, yet brutally physical when he needs to be. 


Admiral Marcus arrives aboard the USS Vengeance, a prototype dreadnought designed by Khan . It becomes clear that Kirk's incursion into the Neutral Zone is to be used as an excuse to precipitate war. Fortunately, Mr Scott has stowed away aboard the beast and sabotages the ship. The Enterprise flees for Earth but the massive warship follows and the two ships engage in a spectacular battle which results in the Enterprise being crippled and plunging into the atmosphere. This whole sequence is thrilling and executed at a breakneck pace. The visuals are amazing, as gravity fails on the stricken ship and crewmen are thrown around the interior in some spectacular physical effects sequences. 

The endgame of the film turns the well known scenario from the end of Wrath Of Khan on it's head, and was unexpected, at least to me. I found it affecting and satisfying, which surprised me. Again, these twists to the familiar events thrilled me, rather than upset me. We are then treated to a spectacular chase through San Francisco, which was almost dizzying in Imax. Ultimately, the familiar crew reunites and the Enterprise is set to embark on her historic five year mission. Khan is reunited with his people in cryogenic sleep.

Overall, I thoroughly enjoyed this film, and like it much more than it's predecessor. I found the story exciting and the visuals of the movie much more refined. There was even less lens flare. I would have liked more McCoy and less Uhura. I don't care much about the Spock-Uhura romance and could have done without it here. Uhura still comes across to me as a spoiled brat. The rest of the performances were stellar, however. Special note to Chris Pine for his performance as Kirk, and Benedict Cumberbatch as Khan. I'm excited to see where the next movie takes us, and look forward to seeing Into Darkness again, and owning it as soon as possible.



Sunday 24 March 2013

Sailing into the sunset



As you may have noticed, things have been a little quiet around here lately. Following the burst of activity which culminated in my write ups of the characters from Star Trek 2009, i've realised something. The group in which i'm involved has been leaning on me a little too heavily of late. I'd pretty much planned out games for the whole year, two of which were originally going to be run by other members of the group. For various reasons, these guys passed on running the games and I stepped in. I had good intentions, but last weekend I realised that I was no longer happy with being the sole content provider. I have a lot of other things going on in life; a full time job, a wife with a full time job, a ten year old daughter about to start secondary school with SATs to contend with and a busy schedule of activities and so on. I posted on the group's Facebook page my intention to withdraw from the group and received no reaction for several days. There seems to be very little will within the group to continue if i'm not going to be running the games, with the exception of one member.

It appears that group has now finished, and no one took me up on my offer to run a final session next week.
What does this mean for my gaming? Well, there is nothing at the moment. I've been offered the chance to jump into a game in June, which I'll probably accept. There's always the chance of other stuff cropping up but we'll see what happens. I'm sure this is not the end of my gaming career but it's certainly a hiatus, at least for now.

Tuesday 29 January 2013

Savage Worlds - Star Trek 2009 Characters - Part 4

Lieutenant Hikaru Sulu













Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8,Knowledge (Astrogation) d6, Knowledge (Starships) d8, Notice d6, Piloting d8, Repair d6, Shooting d8, Stealth d6
Charisma: 0, Pace: 6, Parry: 6, Toughness: 5
Hindrances: Loyal (to shipmates)
Edges: Ace, Martial Artist




Lieutenant Nyota Uhura










Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Knowledge (Computers) d8, Knowledge (Starships) d4, Notice d8, Piloting d4, Repair d6, Shooting d6
Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Arrogant
Edges: Attractive, Linguist (Vulcan, Romulan, Klingon, Orion + 4)


Notes: Arrogant..ooooh, controversial. I think it fits, given the description in the rules.


Ensign Pavel Chekov











Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Knowledge (Science) d10, Knowledge (Starships) d6, Knowledge (Computers) d10, Knowledge (Navigation) d8, Notice d6, Piloting d6, Repair d8, Shooting d4, Transporters d8
Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Curious, Habit (Minor, Lapses into Russian), Overconfident
Edges: Alertness, Jack-Of-All-Trades



Crewman Hendorff












Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Knowledge (Starships) d6, Knowledge (Tactics) d4, Notice d6, Piloting d4, Shooting d6, Streetwise d6, Taunt d6
Charisma: 0, Pace: 6, Parry: 6, Toughness: 7
Hindrances: Bad Luck
Edges: Brawny, Brawler

Sunday 27 January 2013

Star Trek 2009 Characters - Part 3

A double header today.

Doctor Leonard “Bones” McCoy













Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Healing d8, Investigation d6, Knowledge (Biology) d8, Knowledge (Medicine) d10, Knowledge (Starships) d4, Notice d6, Persuasion d6, Shooting d4, Swimming d4.
Charisma: 0, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Pacifist (Minor), Stubborn
Edges: Common Bond


Notes: Bones has come out pretty well, I think. As always with these characters, it's a challenge to not go over the top with skills.

Lt Commander Montgomery Scott













Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Knowledge (Engineering) d12, Knowledge (Starships) d10, Lockpicking d8, Notice d8, Piloting d6, Repair d10, Shooting d4, Taunt d6, Transporters d10
Charisma:0, Pace: 6, Parry: 4, Toughness: 5,
Hindrances: Curious, Quirk (Sarcastic)
Edges: McGyver


Notes: In my rules, I came up with a Miracle Worker edge pretty much tailor made for Scotty. The Savage Worlds basic rules don't really have anything appropriate which doesn't require some arcane background and I wanted to keep these characters to the basic rules so he feels a bit lacking to me.

Friday 25 January 2013

Star Trek 2009 Characters - Part 2

Commander Spock























Attributes: Agility d6, Smarts d12, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d4, Investigation d8, Knowledge (Computers) d10, Knowledge (Science) d10, Knowledge (Physics) d10, Knowledge (Starships) d8, Notice d6, Piloting d6, Repair d6, Shooting d4, Survival d6
Charisma: -2 (-1 to Vulcans), Pace: 6, Parry: 4, Toughness: 6

Hindrances: Vulcan Code Of Logic, Half Blood (Major)
Edges: Arcane Background: Mind Meld, Jack-Of-All-Trades, Vulcan Edges, Vulcan Nerve Pinch

Tuesday 22 January 2013

Star Trek 2009 Characters - Part 1

Captain James T Kirk



















 

Attributes: Agility d8; Smarts d8; Spirit d8; Strength d6; Vigor d6
Skills: Driving d4, Fighting d6, Knowledge (Computers) d6, Knowledge (Starships) d6, Notice d6, Persuasion d8, Piloting d6, Shooting d6, Streetwise d6, Survival d4, Swimming d4.
Charisma +2; Pace 6; Parry 5; Toughness 5;
Hindrances: Loyal, Overconfident
Edges: Brave, Charismatic, Command, Natural Leader


Notes: Here's my first attempt at writing up the movie version of Kirk for our upcoming Savage Worlds game. This is a work in progress so i'd be happy for any comments or suggestions. Obviously this is a younger Kirk so his skills reflect that. This version is written up using a Star Trek conversion that is not mine so my Edges etc are not used here. As I post more write ups, i'll explain any Edges or Hindrances specific to the conversion.

Sunday 20 January 2013

Savage characters

I've just discovered some characters of mine that were posted on savagepedia some years ago. I'm going to post them in the blog for convenience more than anything. Hope you enjoy. Later in the week i'll be statting up some ... erm.. enterprising young men.

Clancy Garrett, Rippers character for Savage Worlds


Rank: Novice XP: 0
Attributes: Agility D8, Smarts D6, Spirit D4, Strength D6, Vigor D6
Skills: Climbing D4, Fighting D6, Guts D6, Notice D6, Riding D6, Shooting D8, Survival D4, Tracking D4
Languages: English, Spanish, Navajo
Charisma: 0; Pace: 4"; Parry: 5; Toughness: 6 (+1)
Status: 5; Reason: 0
Hindrances: Lame, Vengeful (minor)
Edges: Stout Hearted, Quick Draw
Gear: £1; Heavy Coat (Armour +1), Colt Peacemaker
Description
A man of few words, whose face bears the weather beaten look of one whose spent too many summers on the range. His hair is thick and greying and he wears an unrefined , grey moustache. His dark eyes peer over a distinguished, hook like nose.

Background
Clancy Garrett grew up on the barren plains of Arizona. From his late teens, he rode herd for his father, and then, following the death of his father and mother from illness, the Circle K ranch took in the intense young man and he joined the tight brotherhood of the cowhand for real, learning the ways of the desert and relishing the hard life of the plains. Things changed little for Garrett until one moonlit night a stranger joined the fireside group of the Circle K hands. This stranger appeared from the desert, strangely dressed and speaking with a European accent, although his words were few. The cowhands offered what hospitality they could until a frightful spasming took the stranger, and his howls of agony rent the night. He began to change, growing in size and changing in form. And then there was just the blood and the screams of the dying. Garrett felt an agonising pain in his leg, and passed out.
He awoke in the dwelling of a Navajo family, who told him in halting english how he had been found in the desert, alone and nearly dead from a terrible wound in his leg. The Navajo nursed him to what health they could, although the full use of his leg was never to return.
As his recovery continued, another stranger appeared in the Navajo community. This man, also a European, had come to consult with the tribe elders regarding certain matters of tribal legend and, on hearing Clancy’s story, struck up a friendship with the solitary plainsman. The European told Garrett that he suspected the man who had killed his friends had fled back to London. Garrett asked when the European was returning home and calmly told him he would be coming with him. He now had a score to settle, and the plains would not seem like home until the debt was squared.

Notes
He wears a slightly tatty frock coat with bootlace tie in the western style, over which he normally wears his duster, a heavy overcoat which conveniently covers the pistol and rig he wears low on his right hip.

Quote: "I got a right powerful hankerin’ for a warm bed and the company of a fine lady, but I’ll settle for sendin’ you and your foul kin straight to hell "


Monday 14 January 2013

Back To The Edge...

For my birthday today, my lovely daughter (with help from my lovely wife) bought me this bad boy


It's the starter set for Edge Of The Empire and contains a nice adventure with guided play to help you learn the game as you go. Sounds perfect and looks fantastic. This will be next up for my group after we finish our current burst of Necessary Evil.

Tuesday 8 January 2013

Edging out Edge Of The Empire

As per my last post, I visited Dragonmeet early in December. I came back with a copy of the much discussed Edge Of The Empire beta book, published by Fantasy Flight Games.For those not in the know, this is literally the beta version of the first Star Wars RPG in FFG's trio of games coming in the next couple of years. The Edge Of The Empire is focused around the time of Episode IV when the Empire is in charge and the rebellion has started, but is still very much on the back foot.The game is more about the fringes of society, the scum and villainy of the Star Wars universe.

I own all of the previous attempts at a Star Wars RPG and have enjoyed reading them all, if not playing them. I'm always on the lookout for a new Star Wars gaming experience and was excited to get the book. Having read through it quickly, i'm impressed with the book and what the designers are trying to do with the game. Unfortunately I have a problem. The people I game with are not really interested in buying into new mechanics. I've had this problem with other games, notably Mutants and Masterminds. i realised quickly that I would have to do a lot of work to run the game because my players are not going to run out an buy the book or read up on the mechanics which means I have to do a lot of explaining as we play, accept that the players are not going to get the most out of the system or write up a metric shit ton of crib sheets.

I have decided, therefore, to do what any sensible person would do and that is use Savage Worlds to run the adventure in the core book. I'll get my guys to create characters in SW using a system they know and understand. I'll run the core book adventure on the fly, using stats cribbed from other people's Star Wars conversion for Savage Worlds and then if the game takes, I may try and get them to port their characters over to Edge Of The Empire.

I'll let you know how that bright idea pans out.

Wednesday 2 January 2013

Dragonmeet 2012

Just to show that i'm starting the year with good intentions, here are some photos from Dragonmeet. This was held on December 1st 2012 at Kensington Town Hall. Myself and Kevin travelled up for the day. Kevin was running a couple of games of Squadron UK 2nd edition, one of which I played in.


Simon Burley (in the white t-shirt), creator of Golden heroes and Squadron UK running a game


Our very own Kevin, running Squadron UK


Kevin's game table


A bit of Victory At Sea action



Happy New Year 2013

A happy new year to anyone reading this. Here we are again, start of a new year. Don't worry, i'm not going to make lots of empty promises about posting more frequently. We all know how long that lasts. Good news is that I am still involved in an ongoing Savage Worlds game which will pick up again in a week or two. I have some other stuff i'd like to do this year but we'll see how we get on.

Christmas for us was a bit muted due to everyone in the house being ill. Hopefully yours was quiet, or more exciting depending on your preference