Tuesday 29 January 2013

Savage Worlds - Star Trek 2009 Characters - Part 4

Lieutenant Hikaru Sulu













Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8,Knowledge (Astrogation) d6, Knowledge (Starships) d8, Notice d6, Piloting d8, Repair d6, Shooting d8, Stealth d6
Charisma: 0, Pace: 6, Parry: 6, Toughness: 5
Hindrances: Loyal (to shipmates)
Edges: Ace, Martial Artist




Lieutenant Nyota Uhura










Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Knowledge (Computers) d8, Knowledge (Starships) d4, Notice d8, Piloting d4, Repair d6, Shooting d6
Charisma: +2, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Arrogant
Edges: Attractive, Linguist (Vulcan, Romulan, Klingon, Orion + 4)


Notes: Arrogant..ooooh, controversial. I think it fits, given the description in the rules.


Ensign Pavel Chekov











Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Knowledge (Science) d10, Knowledge (Starships) d6, Knowledge (Computers) d10, Knowledge (Navigation) d8, Notice d6, Piloting d6, Repair d8, Shooting d4, Transporters d8
Charisma: -1, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Curious, Habit (Minor, Lapses into Russian), Overconfident
Edges: Alertness, Jack-Of-All-Trades



Crewman Hendorff












Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Knowledge (Starships) d6, Knowledge (Tactics) d4, Notice d6, Piloting d4, Shooting d6, Streetwise d6, Taunt d6
Charisma: 0, Pace: 6, Parry: 6, Toughness: 7
Hindrances: Bad Luck
Edges: Brawny, Brawler

Sunday 27 January 2013

Star Trek 2009 Characters - Part 3

A double header today.

Doctor Leonard “Bones” McCoy













Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Healing d8, Investigation d6, Knowledge (Biology) d8, Knowledge (Medicine) d10, Knowledge (Starships) d4, Notice d6, Persuasion d6, Shooting d4, Swimming d4.
Charisma: 0, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Pacifist (Minor), Stubborn
Edges: Common Bond


Notes: Bones has come out pretty well, I think. As always with these characters, it's a challenge to not go over the top with skills.

Lt Commander Montgomery Scott













Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Knowledge (Engineering) d12, Knowledge (Starships) d10, Lockpicking d8, Notice d8, Piloting d6, Repair d10, Shooting d4, Taunt d6, Transporters d10
Charisma:0, Pace: 6, Parry: 4, Toughness: 5,
Hindrances: Curious, Quirk (Sarcastic)
Edges: McGyver


Notes: In my rules, I came up with a Miracle Worker edge pretty much tailor made for Scotty. The Savage Worlds basic rules don't really have anything appropriate which doesn't require some arcane background and I wanted to keep these characters to the basic rules so he feels a bit lacking to me.

Friday 25 January 2013

Star Trek 2009 Characters - Part 2

Commander Spock























Attributes: Agility d6, Smarts d12, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d4, Investigation d8, Knowledge (Computers) d10, Knowledge (Science) d10, Knowledge (Physics) d10, Knowledge (Starships) d8, Notice d6, Piloting d6, Repair d6, Shooting d4, Survival d6
Charisma: -2 (-1 to Vulcans), Pace: 6, Parry: 4, Toughness: 6

Hindrances: Vulcan Code Of Logic, Half Blood (Major)
Edges: Arcane Background: Mind Meld, Jack-Of-All-Trades, Vulcan Edges, Vulcan Nerve Pinch

Tuesday 22 January 2013

Star Trek 2009 Characters - Part 1

Captain James T Kirk



















 

Attributes: Agility d8; Smarts d8; Spirit d8; Strength d6; Vigor d6
Skills: Driving d4, Fighting d6, Knowledge (Computers) d6, Knowledge (Starships) d6, Notice d6, Persuasion d8, Piloting d6, Shooting d6, Streetwise d6, Survival d4, Swimming d4.
Charisma +2; Pace 6; Parry 5; Toughness 5;
Hindrances: Loyal, Overconfident
Edges: Brave, Charismatic, Command, Natural Leader


Notes: Here's my first attempt at writing up the movie version of Kirk for our upcoming Savage Worlds game. This is a work in progress so i'd be happy for any comments or suggestions. Obviously this is a younger Kirk so his skills reflect that. This version is written up using a Star Trek conversion that is not mine so my Edges etc are not used here. As I post more write ups, i'll explain any Edges or Hindrances specific to the conversion.

Sunday 20 January 2013

Savage characters

I've just discovered some characters of mine that were posted on savagepedia some years ago. I'm going to post them in the blog for convenience more than anything. Hope you enjoy. Later in the week i'll be statting up some ... erm.. enterprising young men.

Clancy Garrett, Rippers character for Savage Worlds


Rank: Novice XP: 0
Attributes: Agility D8, Smarts D6, Spirit D4, Strength D6, Vigor D6
Skills: Climbing D4, Fighting D6, Guts D6, Notice D6, Riding D6, Shooting D8, Survival D4, Tracking D4
Languages: English, Spanish, Navajo
Charisma: 0; Pace: 4"; Parry: 5; Toughness: 6 (+1)
Status: 5; Reason: 0
Hindrances: Lame, Vengeful (minor)
Edges: Stout Hearted, Quick Draw
Gear: £1; Heavy Coat (Armour +1), Colt Peacemaker
Description
A man of few words, whose face bears the weather beaten look of one whose spent too many summers on the range. His hair is thick and greying and he wears an unrefined , grey moustache. His dark eyes peer over a distinguished, hook like nose.

Background
Clancy Garrett grew up on the barren plains of Arizona. From his late teens, he rode herd for his father, and then, following the death of his father and mother from illness, the Circle K ranch took in the intense young man and he joined the tight brotherhood of the cowhand for real, learning the ways of the desert and relishing the hard life of the plains. Things changed little for Garrett until one moonlit night a stranger joined the fireside group of the Circle K hands. This stranger appeared from the desert, strangely dressed and speaking with a European accent, although his words were few. The cowhands offered what hospitality they could until a frightful spasming took the stranger, and his howls of agony rent the night. He began to change, growing in size and changing in form. And then there was just the blood and the screams of the dying. Garrett felt an agonising pain in his leg, and passed out.
He awoke in the dwelling of a Navajo family, who told him in halting english how he had been found in the desert, alone and nearly dead from a terrible wound in his leg. The Navajo nursed him to what health they could, although the full use of his leg was never to return.
As his recovery continued, another stranger appeared in the Navajo community. This man, also a European, had come to consult with the tribe elders regarding certain matters of tribal legend and, on hearing Clancy’s story, struck up a friendship with the solitary plainsman. The European told Garrett that he suspected the man who had killed his friends had fled back to London. Garrett asked when the European was returning home and calmly told him he would be coming with him. He now had a score to settle, and the plains would not seem like home until the debt was squared.

Notes
He wears a slightly tatty frock coat with bootlace tie in the western style, over which he normally wears his duster, a heavy overcoat which conveniently covers the pistol and rig he wears low on his right hip.

Quote: "I got a right powerful hankerin’ for a warm bed and the company of a fine lady, but I’ll settle for sendin’ you and your foul kin straight to hell "


Monday 14 January 2013

Back To The Edge...

For my birthday today, my lovely daughter (with help from my lovely wife) bought me this bad boy


It's the starter set for Edge Of The Empire and contains a nice adventure with guided play to help you learn the game as you go. Sounds perfect and looks fantastic. This will be next up for my group after we finish our current burst of Necessary Evil.

Tuesday 8 January 2013

Edging out Edge Of The Empire

As per my last post, I visited Dragonmeet early in December. I came back with a copy of the much discussed Edge Of The Empire beta book, published by Fantasy Flight Games.For those not in the know, this is literally the beta version of the first Star Wars RPG in FFG's trio of games coming in the next couple of years. The Edge Of The Empire is focused around the time of Episode IV when the Empire is in charge and the rebellion has started, but is still very much on the back foot.The game is more about the fringes of society, the scum and villainy of the Star Wars universe.

I own all of the previous attempts at a Star Wars RPG and have enjoyed reading them all, if not playing them. I'm always on the lookout for a new Star Wars gaming experience and was excited to get the book. Having read through it quickly, i'm impressed with the book and what the designers are trying to do with the game. Unfortunately I have a problem. The people I game with are not really interested in buying into new mechanics. I've had this problem with other games, notably Mutants and Masterminds. i realised quickly that I would have to do a lot of work to run the game because my players are not going to run out an buy the book or read up on the mechanics which means I have to do a lot of explaining as we play, accept that the players are not going to get the most out of the system or write up a metric shit ton of crib sheets.

I have decided, therefore, to do what any sensible person would do and that is use Savage Worlds to run the adventure in the core book. I'll get my guys to create characters in SW using a system they know and understand. I'll run the core book adventure on the fly, using stats cribbed from other people's Star Wars conversion for Savage Worlds and then if the game takes, I may try and get them to port their characters over to Edge Of The Empire.

I'll let you know how that bright idea pans out.

Wednesday 2 January 2013

Dragonmeet 2012

Just to show that i'm starting the year with good intentions, here are some photos from Dragonmeet. This was held on December 1st 2012 at Kensington Town Hall. Myself and Kevin travelled up for the day. Kevin was running a couple of games of Squadron UK 2nd edition, one of which I played in.


Simon Burley (in the white t-shirt), creator of Golden heroes and Squadron UK running a game


Our very own Kevin, running Squadron UK


Kevin's game table


A bit of Victory At Sea action



Happy New Year 2013

A happy new year to anyone reading this. Here we are again, start of a new year. Don't worry, i'm not going to make lots of empty promises about posting more frequently. We all know how long that lasts. Good news is that I am still involved in an ongoing Savage Worlds game which will pick up again in a week or two. I have some other stuff i'd like to do this year but we'll see how we get on.

Christmas for us was a bit muted due to everyone in the house being ill. Hopefully yours was quiet, or more exciting depending on your preference