A double header today.
Doctor Leonard “Bones” McCoy
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Healing d8, Investigation d6, Knowledge (Biology) d8, Knowledge (Medicine) d10, Knowledge (Starships) d4, Notice d6, Persuasion d6, Shooting d4, Swimming d4.
Charisma: 0, Pace: 6, Parry: 4, Toughness: 5
Hindrances: Pacifist (Minor), Stubborn
Edges: Common Bond
Notes: Bones has come out pretty well, I think. As always with these characters, it's a challenge to not go over the top with skills.
Lt Commander Montgomery Scott
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Knowledge (Engineering) d12, Knowledge (Starships) d10, Lockpicking d8, Notice d8, Piloting d6, Repair d10, Shooting d4, Taunt d6, Transporters d10
Charisma:0, Pace: 6, Parry: 4, Toughness: 5,
Hindrances: Curious, Quirk (Sarcastic)
Edges: McGyver
Notes: In my rules, I came up with a Miracle Worker edge pretty much tailor made for Scotty. The Savage Worlds basic rules don't really have anything appropriate which doesn't require some arcane background and I wanted to keep these characters to the basic rules so he feels a bit lacking to me.
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