So the cliche goes. This week I returned to the gaming table with some
of my regular gaming group, and one friend I haven’t gamed with for a
while. Things have been shaken up recently, as our long – running
AD&D campaign has come to an end. This state of affairs may or may
not be permanent, but the gap gave us a chance to revisit a campaign we
last touched in 2009. The campaign is Necessary Evil for Savage Worlds, a
game set in a world where alien invaders have killed all of the
superheroes and it’s up to you, the super-villains to save the world. We
had a ton of fun playing this when we started the game, but for one
reason or another it had come to an end. This was the single most
requested game to revisit since our old Justice Associates days. The
enforced break in the AD&D game gave us a chance to pick up where we
left off. Suffice to say, this game went great. Everyone seemed
invested in it, and pleased to be there. The characters were as much fun
as we remembered and even my last minute decision to run without maps
and miniatures seemed to pay off. It was gratifying and a great
experience. Hopefully, this time around, we’ll be able to keep the game
going for a while longer.
2 comments:
Congrats! Looking forward to hearing more about it. Always intrigued by different takes on the classic Superhero genre (a personal favorite gaming subject of mine to be sure).
What's interesting is that one of the players, a long time friend, seems to really come alive when playing his character in this game. He has all sorts of schemes and background worked out for his villain. Should be fun.
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