Wednesday, 19 January 2011

Savage Worlds (Tour Of Darkness) - Willie Franks

Willie Franks (William J Franks III)


Born: Little Creek, Arkansas
Nickname: Little Willie (Pte Franks is 5'3" tall).
Branch: US Army
Rank: Novice
Military Rank: Private
Agility: d6 Smarts: d6 Spirit: d6 Strength: d6 Vigor: d6
Skills: Fighting d6, Guts d6, Notice d10 (+2), Shooting d8, Stealth d8, Throwing d4
Charisma: 0 Pace: 6" Parry: 5 Toughness: 5 Sanity: 5


Gear: M16 (24/48/96, 2d8, Rof 3, 8lbs, 20 shots, AP2), 8 magazines, 4 M26 grenades (5/10/20, 3d6, Rof 1, Medium BT, Thrown), M1911A1 (12/24/48, 2d6+1, Rof 1, 2lbs, 7 shots), 3 clips, C rations, machete, canteen, toothbrush, bedroll, 4 packs of smokes.


Hindrances: Cautious, Loyal, Habit (Tobacco)


Edges: Alertness, Danger Sense


Background: Willie Franks was born into a farming family in Arkansas. Without much else to do, Willie worked on the farm and spent a lot of his free time in the humid forests of his home state. As such, he's right at home in Southeast Asia. He's a simple soul who never achieved much at school, except for getting his high school sweetheart, Melissa, pregnant. He joined up hoping to make a future for his young family and is determined in his quiet way to make it home in one piece.

Tuesday, 18 January 2011

Golden Heroes - Blur

Blur
Alias: Damon James

EGO: 10 STR: 12 DEX: 12 VIG: 12 (21)
Movement: 80m Dodge Modifier: +5
Damage Modifier: 0 Strike Modifier: 0
Defence Class: 6 Frames: 4
HTK: 89/- HTC: 66/-
Recover: 1d6 per 1 per 1/2 hour Hospitalised:8 Push Back:20
Recover: 1d6 +1 per action Stag: 12 Stun: 6
Superpowers:
Health: 2 - Enviromental Survival (Friction), Immunity to Disease, Fast Recovery
Reactions:
Speed: 4 - 120m in long, straight movement
Vigour:

Notes: Damon James was a workshy young man who signed up for the university’s experimental program as a way of making a few quid without having to do anything. It was only when the faulty cyclotron’s rampant energies began to tear at his body that he realised that the chief research scientist might answer to a different master than the education board. When the
chamber was opened, he ran and didn’t stop until he reached the south coast, two minutes later. Since then he has discovered he can run like the wind and quickly recovers from injuries. His close brush with death has taught him a lesson about his place in the world and what he can aspire to be.

Today's character..

Another Golden Heroes character today. Blur is the character I played in Kevin's Golden Heroes game. Simple idea for a super speed character name and the names of two members of the famous band with the same name for his secret id.

Monday, 17 January 2011

Star Trek RPG (LUG) - LT CMDR JULIUS BARRON

Lt Cmdr Julius Barron

Strategic Operations Officer, USS Pioneer

Human Age: 43


ATTRIBUTES

Fitness 3, Vitality +1
Coordination 4
Intellect 4
Presence 2, Willpower +1
Psi 0
Resistance 4


ADVANTAGES/DISADVANTAGES

Alertness +2, Contact +1 (Admiral Ross)
Dept Head +2 (Strategic Operations)
Promotion +6 (Lt Cmdr), Hides Emotions -2
Vengeful -1 (Sub Commander Tevek)
Code Of Honor -2 (Rapid Response)
Imprudent -2


SKILLS
Athletics (Lifting) 3 (4), Administration (Starship Administration) 2 (2), Culture (Human) 2 (3), (Romulan) (2), Command (Starship Command) 1 (3), Computer (Data Alteration/Hacking) 2 (3), Dodge 2, Energy Weapon (Phaser) 3 (4), Engineering, Systems (Security) 1 (2), First Aid (Wound/Combat Trauma) 1 (2), Heavy Weapons (Phaser Cannon) 2 (2), History (Human) 1 (2), (Federation) (2), Knowledge (Romulan technology) 2 (4), Language (Federation Standard) 4, (Romulan) 2, Law (Starf leet Regulations) 2 (3), (Federation Law) (3), Personal Equipment (Tricorder) 1 (2), Planetside Survival (Desert) 1 (2), Planetary Tactics (Small Unit) 2 (3), (Romulan) (2), Security (Security Systems) 3 (4), Starship Tactics (Federation) 2 (2), (Romulan) (2), Shipboard Systems (Command) 2 (2), (Sensors) (4), (Tactical) (3), Science, Life (Exobiology) 1 (2), Science, Space (Warp Field Theory) (2), Streetwise 1 (2), Strategic Operations (Romulan) 2 (4), (Dominion) (3), Unarmed Combat (Starfleet Martial Arts) 3 (4), Vehicle Operations (Shuttlecraft) 2 (2), World Knowledge (Calder II) 1 (2)
BACKGROUND
Normal Upbringing
Academy Life (Rapid Response Training) 4 Years
Cadet Cruise (Border Patrol) 1 Year
Advanced Tactical Training (Threat Force) 12 Weeks
Branch Officer Training 6 Weeks
Bridge Certification Training 3 Weeks
Command School 15 Weeks
Strategic Operations Training 6 Weeks
Tour 1 - Rapid Response Team (USS Hood) - 4 Years
Tour 2 - Rapid Response Team (Starbase 225) - 2 Years
Tour 3 - Border Patrol (USS Hornet) - 5 Years
Tour 4 - Deep Space Exploration (USS Hornet) - 3 Years
Tour 5 - Starbase Mission (Starbase 315) - 3 Years
Tour 6 - On The Front - 1 Year
Tour 7 - Strategic Operations - 1 Year
Courage 5
Renown 26

Sunday, 16 January 2011

Mutants and Masterminds (2nd Edition) - Ultiman

ULTIMAN

PL: 10,
Name: Henry Cross, Male, Size: Medium;
INIT: +5, DEF 15/14; SPEED 30; MELEE +10, RANGED +7,
MENTAL +7, SV: DMG +4, FORT +4, REF +3, WILL +1;
STR 18, DEX 13, CON 18, INT 12, WIS 13, CHA 14.

SKILLS: Computers* +2, Gather Info +3, Listen +11, Profession: +3, Search +11, Spot +11.


FEATS: Durability (Super) (lethal dmg < = to dmg save is stun), Ultra Hearing (Super) (can hear low and high pitched noises), Fame (+3 cha if fame is a benefit, -3 if not), Imp. Initiative (+4 to initiative), Lightning Reflexes (+2 ref saves). POWERS: FLIGHT [MUTATION] [+10], stunt: super flight, SUPER-STRENGTH [MUTATION] [+10], extra: protection, extra: immunity {aging, disease,, exhaustion, poison, pressure,, starvation, suffocation,, critical hits, electricity,radiation}, extra: super-senses.

WEAKNESS: Vulnerable to Trans - Dimensional energies.

COST: abilities 28, combat 26, skills 4, feats 10, powers 92, weakness -10, total 150.

The Origin Of Ultiman

Sometime in the late 1940's a top secret US government project was engaged in
experiments to break the dimensional barrier, the theoretical division between
our dimension and others, presumably vastly different in nature.
The project was utilising the superhuman known as The Comet and his superspeed abilities, to attempt to form a transdimensional rift.
The experiment succeeded but not without cost.
An enormous discharge of energy was released, killing The Comet and seventeen US military personnel. The result was that a small, but detectable, tear in the fabric of our dimension was created. The focus of the research changed as it became obvious that the dimensional rift was too small to be traversed by equipment or personnel, but strange energies with unusual properties were emanating from it.

And so Project Ultimate Human was born (ULTImate huMAN). Several years of research into this new form of energy yielded several advances in technology but primarily it was discovered that human tissue exposed to the dimensional rift became more resistant to damage, old wounds healed and so on. One particularly insightful and patriotic scientist saw an opportunity to advance the cause of democracy by creating a rallying point in human form. His proposal was rejected by the President, who feared that the American people would never accept the result of human experimentation as fully human, but the scientist's cause was picked up on by a shadowy group existing the upper echelons of the US military known as The Twelve, whose origins lay in the American war of independence. Their own aims were far from benevolent, however. They funded in secret the commencement of the project and provided a willing volunteer, a World War II veteran who'd been dishonoranbly discharged from the service but in all other respects was an exemplary soldier.

The subject was placed in a chamber into which all of the interdimensional energies were being focused. His physical form gradually changed until his abilities reached and exceeded the theoretical human maximums. The very cells of his body began radiating the otherwordly force, negating to some degree the very force of gravity and enabling him to lift frankly unbelievable weights, and resist most forms of physical harm. He could also fly unaided and his senses began functioning at a heightened level. Strenuous testing suggested that the experiment had succeeded in advancing the test subject to perhaps the next stage in human evolution. His masters had big plans for their new wunderkind. A series of assaults on the fabric and mechanism of the communist war machine and an eventual unveiling of their figurehead, a godlike figure behind whom The Twelve envisaged the free world falling into line, under their ultimate control.

The flaw in their reasoning was strikingly simple however. For in line with the advancement of his physical attributes, an equivalent advancement of his moral code had occurred. The Ultimate Human could not allow himself to be the motivation behind an unjust crusade such as The Twelve proposed. He literally tore apart their base of operations and made for Washington, where he presented himself to the President.

The truth of Ultiman's origin has been buried in the deepest recesses of the US Government archives. The official version of his origin, as known by most small boys in the USA is that he arrived through an accidental tear in the barrier between dimensions, our own dimensional laws granting him powers and abilities undreamed of by mortal man. It was many years after his 'arrival' that Ultiman first began fighting crime and doing good. The reason for this gap remains something of a mystery.

In reality, there is no denying that Ultiman has done much good in the years since he was allowed to operate publicly, rendering aid to all nationalities and fighting crime in many forms. His physical appearance has remained largely unchanged as the aging process appears to have slowed or stopped altogether. He is seen as somewhat of an anachronism by the modern breed of heroes, with his manners and morals from another age, but remains one of the worlds most recognisable and renowned superhumans. Ultiman's alter - ego Henry Cross, by comparison lives a modest life, making a respectable living as an author of historical reference books.
His longevity has brought a unique perspective to his writing which has earned him some success but he is careful to maintain his anonymity as it is the work of Ultiman which always comes first.

Saturday, 15 January 2011

Nightstalker notes

This character was the second I created for Golden Heroes back in the mid 80's. Needless to say he has a bit of Batman, a lot of Moon Knight and a touch of Daredevil in there as well. I've written him up in several systems, including Gurps and Mutants and Masterminds.

Golden Heroes - Nightstalker

Nightstalker
Alias - Caedan Walker

EGO: 17 STR: 18 DEX: 18 VIG: 15
Movement: 8.5m (10m) Dodge Modifier: +4
Damage Modifier: +3 Strike Modifier: +3
Defence Class: 5 Frames: 4
HTK; 50/2 HTC: 61/-
Recover: 1d6 per hour Hospitalised:5 Push Back:20
Recover: 1d6 per round Stag: 12 Stun:6
Superpowers:
Agility: 1
Cybernetics: 1 - Glider device (Cape)
Martial Arts: 2 (Oriental)
Skills: 3 (Criminology, Law, Gymnastics, Hide In Shadows)

Advantageous backgrounds:
Contacts - Criminal.
Previous Training

Notes: Caedan Walker is a lawyer with a dark secret. His brother, Alex, is head of one of the cities biggest crime syndicates. Alex Walker is a ruthless killer who will let nothing stand in his way and for this reason, Caedan Walker has taken on the mantle of Nightstalker. Training himself to become a symbol of justice, Caedan Walker fights the machinations of organised crime in the courtroom and in the back alleys of the city at night.