Hawk (Wild Card)
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d8, Vigor d8
Skills: Boating d4, Climbing d6, Fighting d10, Guts d10, Notice d8, Riding d8, Shooting d8, Stealth d8, Survival d6, Swimming d6, Throwing d10, Tracking d8.
Charisma: +4 Pace: 6" Parry: 9 Toughness: 6
Edges: Alertness, Attractive, Noble, Quick, Improved Block, Level Headed, Trademark Weapon, Command, Common Bond.
Hindrances: Code Of Honor, Enemy (Voltan), Heroic, Loyal, Vow (“Voltan, you will die by this sword!”
Equipment: Last of the Elven Mindswords (Str+d8, +1 parry) - The mind sword has a mind stone grasped in it's pommel. When acquiring a mindsword, a Spirit of d8 is required to bond with it. Once the bond is established, this cannot be undone. This bond provides another +1 to Parry whilst wielding the sword. The bond provides an additional + 2 to the Agility roll required for a Quick Draw attempt during combat as the sword seems to leap into it's master's grasp. If the weapon is separated from it's wielder, a successful Spirit roll will allow it to return to his hand. This counts as a multi-action if attempted during combat. A success with a raise on this roll will allow it to be used as normal to attack in the same round. Maximum range at which the wielder can summon the sword is equal to his Spirit in inches. Despite it's size, the weapon may also be thrown (2/4/8).
Quote: "Leave the odds as they are!"
Thanks to Agent for the mindsword rules.