Blackstar
Alias: Eric Blake
EGO: 16 STR: 12 DEX: 14 VIG: 15
Movement: 6.8m (20m) Dodge Modifier: +1
Damage Modifier: 0 Strike Modifier: 0
Defence Class: 6 Frames: 4
HTK: 59/- HTC: 61/-
Recover: 1d6 per 1 per 1/2 hour Hospitalised: 5 Push Back:20
Recover: 1d6 +1 per action Stag: 12 Stun: 6
Superpowers:
Energy Attack 2 (Light) - Manifestations, Extra Range
Energy Immunity (Light)
Flight 2
Force Field (Personal Force Field, 20HTK)
Health (Immunity to Radiation, Environmental Survival - Space)
Mass Variation (Other)
Notes: Physics major Eric Blake was camping outside the city when he went to investigate what he thought was a crashed meteor. As he got closer to the crater, he realised this was no ordinary rock from space! He recognised the still form of the original Blackstar, strangely no older than the day he was last seen. As the young student pulled the body from the crater, powerful hands suddenly clamped the famed wristbands closed on the young mans' wrists. With that, the original Blackstar melted away like a ghost, leaving a new Blackstar to take his place.
Tuesday, 9 October 2018
Monday, 24 September 2018
DC Comics: Green Lantern I (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Alan Wellington Scott
Occupation: Engineer/Adventurer (During WWII)
Height: 6’0”
Weight: 201 lbs
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single
First Appearance: ALL-AMERICAN COMICS #16 (July, 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility d8, Smarts d8, Spirit d12, Strength d6, Vigor d8.
Charisma: +2, Pace: 6 (48 Flight), Parry: 6, Toughness: 6/14
Skills: Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge (Engineering) d6, Knowledge (Business) d6, Notice d6, Persuasion d8, Repair d6, Shooting d10.
Edges: Alertness, Charisma, Connections, Command, Level Headed, Nerves Of Steel, Strong Willed.
Hindrances: Heroic, Code Of Honor, Stubborn, Loyal.
Special Weakness: “Spear Of Destiny + Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their control if they ever entered Axis occupied territories.
Super Powers:
Equipment: Power Ring+Lantern
Attack Ranged +3d6, Focus, Knock back, ROF 2
Force Control: d12+5, Bind, Elemental Tricks (All),
Flight, Force Field:+8,LBT, HW
Super Sorcery: 6 Levels
*Alan Scott can mimic any power he has ever seen.
Super Sorcery can also be used to boost Force Control up d12+8 or Attack Melee up to 5d6
Ring's Weaknesses:
*Powers are ineffective against wood.
*Green Lantern must recharge his ring by touching to the magic lantern and reciting his oath every 24 hours.
"and I shall shed my light over dark evil. For the dark things cannot stand the light, The light of the Green Lantern! "
*Green Lantern uses Spirit instead of Spell-casting, and if he suffers "Backlash," he takes Fatigue levels only (over taxes his will).
Note: Alan Scott must make a spirit roll to activate ring.
A brief history of The Green Lantern I
Occupation: Engineer/Adventurer (During WWII)
Height: 6’0”
Weight: 201 lbs
Eyes: Blue
Hair: Blond
Unusual Features: None
Marital Status: Single
First Appearance: ALL-AMERICAN COMICS #16 (July, 1940)
Group Affiliation: Justice Society of America, All-Star Squadron.
Attributes: Agility d8, Smarts d8, Spirit d12, Strength d6, Vigor d8.
Charisma: +2, Pace: 6 (48 Flight), Parry: 6, Toughness: 6/14
Skills: Fighting d8, Guts d8, Intimidation d8, Investigation d8, Knowledge (Engineering) d6, Knowledge (Business) d6, Notice d6, Persuasion d8, Repair d6, Shooting d10.
Edges: Alertness, Charisma, Connections, Command, Level Headed, Nerves Of Steel, Strong Willed.
Hindrances: Heroic, Code Of Honor, Stubborn, Loyal.
Special Weakness: “Spear Of Destiny + Holy Grail”
The Axis powers used these two objects to cast a very powerful spell that would sway any mystic based heroes under their control if they ever entered Axis occupied territories.
Super Powers:
Equipment: Power Ring+Lantern
Attack Ranged +3d6, Focus, Knock back, ROF 2
Force Control: d12+5, Bind, Elemental Tricks (All),
Flight, Force Field:+8,LBT, HW
Super Sorcery: 6 Levels
*Alan Scott can mimic any power he has ever seen.
Super Sorcery can also be used to boost Force Control up d12+8 or Attack Melee up to 5d6
Ring's Weaknesses:
*Powers are ineffective against wood.
*Green Lantern must recharge his ring by touching to the magic lantern and reciting his oath every 24 hours.
"and I shall shed my light over dark evil. For the dark things cannot stand the light, The light of the Green Lantern! "
*Green Lantern uses Spirit instead of Spell-casting, and if he suffers "Backlash," he takes Fatigue levels only (over taxes his will).
Note: Alan Scott must make a spirit roll to activate ring.
A brief history of The Green Lantern I
DC Comics: Kung (Golden Age "Ret-Con") - Savage Worlds Pop Culture Conversions
Real Name: Thomas Morita
Base of Operations: Mobile
Height: 5’ 9”
Weight: 159 lbs
Eyes: Brown
Hair: Black
Unusual Features: n/a
Marital Status: n/a
First Appearance: Wonder Woman #237 (November 1977)
Group Affiliation: Axis America
Attributes: Agility: d10, Smarts: d10, Spirit: d10, Strength: d10, Vigor d12
Charisma: , Pace: 8, Parry: 9, Toughness: 8
Skills: Climb d10, Fighting d12, Intimidation d8, Knowledge (Forms of Wildlife d10), Lock Picking d8, Notice d8, Persuasion d8, Pilot d8, Shooting d10, Stealth d10, Taunt d8,
Throw d10,
Edges: Alertness, Acrobat, Fleet footed, Frenzy, Quick, Strong Willed, Sweep, Thief,
Hindrances: Arrogant, Heartless, Loyal (Nippon Empire)
Super Powers:
Attack Melee: +1d6 (non HW) “Combat Training”
Animal Control (Highest rank), Shape changer
A brief history of Kung
Base of Operations: Mobile
Height: 5’ 9”
Weight: 159 lbs
Eyes: Brown
Hair: Black
Unusual Features: n/a
Marital Status: n/a
First Appearance: Wonder Woman #237 (November 1977)
Group Affiliation: Axis America
Attributes: Agility: d10, Smarts: d10, Spirit: d10, Strength: d10, Vigor d12
Charisma: , Pace: 8, Parry: 9, Toughness: 8
Skills: Climb d10, Fighting d12, Intimidation d8, Knowledge (Forms of Wildlife d10), Lock Picking d8, Notice d8, Persuasion d8, Pilot d8, Shooting d10, Stealth d10, Taunt d8,
Throw d10,
Edges: Alertness, Acrobat, Fleet footed, Frenzy, Quick, Strong Willed, Sweep, Thief,
Hindrances: Arrogant, Heartless, Loyal (Nippon Empire)
Super Powers:
Attack Melee: +1d6 (non HW) “Combat Training”
Animal Control (Highest rank), Shape changer
A brief history of Kung
DC Comics: The Thinker I (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Clifford DeVoe
Base of Operations: Keystone City
Occupation: Professional criminal, former District Attorney
Height: 6’ 1”
Weight: 173 lbs.
Eyes: Brown
Hair: White
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-Flash #12 (Fall, 1943)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d6, Smarts: d8/d12+1, Spirit: d10, Strength: d6, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 5
Skills: Fighting d6, Guts d10, Intimidation d10, Investigation d8, Knowledge (Law d10, Technology d8/d12), Lockpicking d6, Notice d10, Persuasion d10, Repair d8/d12, Shooting d8, Taunt d10
Edges: Connections, Danger Sense, Level Headed, Nerves of Steel, Strong Willed
Hindrances: Arrogant, Heartless, Vengeful (Major)
Super Powers:
“Thinking Cap” post 1947
Illusion: 6 levels (64” cubed), Device (Thinking Cap)
Mind Control: More minds (x15), Device (Thinking Cap)
Super-Attribute: Smarts, Device (Thinking Cap)
Super-Skill:: Knowledge (Technology) and Repair, Device (Thinking Cap)
Telekinesis: Level 4, d12+4 Strength, Device (Thinking Cap)
Teleport: More range (36” range), Device (Thinking Cap)
When using his Thinking Cap, the Thinker uses the green values
A brief history of: The Thinker I
Base of Operations: Keystone City
Occupation: Professional criminal, former District Attorney
Height: 6’ 1”
Weight: 173 lbs.
Eyes: Brown
Hair: White
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-Flash #12 (Fall, 1943)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d6, Smarts: d8/d12+1, Spirit: d10, Strength: d6, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 5
Skills: Fighting d6, Guts d10, Intimidation d10, Investigation d8, Knowledge (Law d10, Technology d8/d12), Lockpicking d6, Notice d10, Persuasion d10, Repair d8/d12, Shooting d8, Taunt d10
Edges: Connections, Danger Sense, Level Headed, Nerves of Steel, Strong Willed
Hindrances: Arrogant, Heartless, Vengeful (Major)
Super Powers:
“Thinking Cap” post 1947
Illusion: 6 levels (64” cubed), Device (Thinking Cap)
Mind Control: More minds (x15), Device (Thinking Cap)
Super-Attribute: Smarts, Device (Thinking Cap)
Super-Skill:: Knowledge (Technology) and Repair, Device (Thinking Cap)
Telekinesis: Level 4, d12+4 Strength, Device (Thinking Cap)
Teleport: More range (36” range), Device (Thinking Cap)
When using his Thinking Cap, the Thinker uses the green values
A brief history of: The Thinker I
DC Comics: Mr. Terrific (Golden Age) - Savage Worlds Pop Culture Conversions
Real Name: Terry Sloan
Base of Operations: Gateway City
Occupation: Businessman/Adventurer
Height: 5’ 10”
Weight: 175 lbs
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Sensation Comics # 1(Jan 1942)
Group Affiliation: Justice Society of America, All-Star Squadron
Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d10, Vigor d12
Charisma: +4, Pace: 8, Parry: 9 Toughness: 8
Skills: Climb d10, Driving d10, Fighting d10, Guts d12, Healing d10, Intimidation d8, Investigation d10, Knowledge: (Engineering, History, Sciences d10), Lock Picking d8, Notice d10, Persuasion d10,
Pilot d8, Shooting d10, Stealth d8, Streetwise d6, Swimming d10, Taunt d10, Throwing d10, Tracking d8.
Edges: Acrobat, Alertness, Ambidextrous, Attractive, Block, Charismatic, Combat Reflexes, Dodge. First Strike, Filthy Rich, Fleet-Footed, Jack Of All Trades, Scholar, Quick, Sweep, Thief, Two-fisted, Strong Willed.
Hindrances: Code Of Honor, Heroic, Loyal, Vow: (“Fair Play”.. Mr. Terrific always fights and operates by the “Fair Play” credo)
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”
Gifted
Speak Language, Written Word
Equipment: None
A brief history of Mr. Terrific I
Base of Operations: Gateway City
Occupation: Businessman/Adventurer
Height: 5’ 10”
Weight: 175 lbs
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Sensation Comics # 1(Jan 1942)
Group Affiliation: Justice Society of America, All-Star Squadron
Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d10, Vigor d12
Charisma: +4, Pace: 8, Parry: 9 Toughness: 8
Skills: Climb d10, Driving d10, Fighting d10, Guts d12, Healing d10, Intimidation d8, Investigation d10, Knowledge: (Engineering, History, Sciences d10), Lock Picking d8, Notice d10, Persuasion d10,
Pilot d8, Shooting d10, Stealth d8, Streetwise d6, Swimming d10, Taunt d10, Throwing d10, Tracking d8.
Edges: Acrobat, Alertness, Ambidextrous, Attractive, Block, Charismatic, Combat Reflexes, Dodge. First Strike, Filthy Rich, Fleet-Footed, Jack Of All Trades, Scholar, Quick, Sweep, Thief, Two-fisted, Strong Willed.
Hindrances: Code Of Honor, Heroic, Loyal, Vow: (“Fair Play”.. Mr. Terrific always fights and operates by the “Fair Play” credo)
Super Powers:
Attack Melee:+1d6 (non HW) “Combat Training”
Gifted
Speak Language, Written Word
Equipment: None
A brief history of Mr. Terrific I
DC Comics: The Icicle (Golden Age) (By Bretbo) - Savage Worlds Pop Culture Conversions
Real Name: Joar Mahkent
Base of Operations: Gotham City
Occupation: Professional criminal, physicist, inventor
Height: 5’ 11”
Weight: 179 lbs.
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-American Comics #90 (October 1947)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d8, Smarts: d12, Spirit: d6, Strength: d6, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 8 (3)
Skills: Fighting d6, Guts d6, Knowledge (Science d12, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8
Edges: Connections, Dodge, Mechanical Genius
Hindrances: Greedy (Major), Heartless
Super Powers: Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment:
Armor: +3 Toughness, Device (Insulated Suit)
Energy Control: Cold, Elemental Trick (Cold), Large Burst Template, Device (Cold Ray Gun)
Ensnare: Ranged Attack, Stronger, Device (Cold Ray Gun)
Immunity: Cold/Ice, Device (Insulated Suit)
A brief history of: Icicle
Base of Operations: Gotham City
Occupation: Professional criminal, physicist, inventor
Height: 5’ 11”
Weight: 179 lbs.
Eyes: Blue
Hair: Red
Unusual Features: None
Marital Status: Single (during WWII)
First Appearance: All-American Comics #90 (October 1947)
Group Affiliation: Injustice Society of the World
Attributes: Agility: d8, Smarts: d12, Spirit: d6, Strength: d6, Vigor d6
Charisma: 0, Pace: 6, Parry: 5, Toughness: 8 (3)
Skills: Fighting d6, Guts d6, Knowledge (Science d12, Technology d12), Notice d8, Repair d10, Shooting d8, Stealth d6, Taunt d8
Edges: Connections, Dodge, Mechanical Genius
Hindrances: Greedy (Major), Heartless
Super Powers: Attack, Melee: +1d6 (non HW), “Combat Training”
Equipment:
Armor: +3 Toughness, Device (Insulated Suit)
Energy Control: Cold, Elemental Trick (Cold), Large Burst Template, Device (Cold Ray Gun)
Ensnare: Ranged Attack, Stronger, Device (Cold Ray Gun)
Immunity: Cold/Ice, Device (Insulated Suit)
A brief history of: Icicle
DC Comics: Captain Nazi (Originally Quality Comics) - Savage Worlds Pop Culture Conversions
Real Name: Albrecht Krieger.
Base of Operations: Mobile
Occupation: Axis Agent
Height: 6’ 4”
Weight: 205
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Master Comics #21 (December 1941)
Group Affiliation: Nazi Party
Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d12+7, Vigor d12+6,
Charisma: 0, Pace: 6 (240 mph Flight), Parry: 8, Toughness: 14
Skills: Climb d8, Fighting d10, Guts d12, Investigation d6, Knowledge: (Demolitions, Forgery d10), Notice d8, Repair d10, Shooting d10, Stealth d10, Taunt d10, Throwing d10,
Edges: Brawny, Command, Quick, Sweep, Two-Fisted.
Hindrances: Arrogant, Heartless, Overconfident, Loyal (Nazi party)
Super Powers:
Attack Melee +3d6, AP 5, Focus, Knock-back
Gifted
Parry +1, Catch and Throw
Super Attributes: Str, Vigor
Toughness +2, Hardy, Heavy Armor
Equipment:
Zyyflon 227 Flying Gas: Flight 240 mph
Captain Nazi has to periodically expose himself to this gas to gain the flight power. If during combat the opponent draws a joker then the Captain Nazi loses this power until he can gain access the gas again.
A brief history of Captain Nazi
Base of Operations: Mobile
Occupation: Axis Agent
Height: 6’ 4”
Weight: 205
Eyes: Blue
Hair: Blonde
Unusual Features: No unusual features
Marital Status: Single
First Appearance: Master Comics #21 (December 1941)
Group Affiliation: Nazi Party
Attributes: Agility: d10, Smarts: d12, Spirit: d10, Strength: d12+7, Vigor d12+6,
Charisma: 0, Pace: 6 (240 mph Flight), Parry: 8, Toughness: 14
Skills: Climb d8, Fighting d10, Guts d12, Investigation d6, Knowledge: (Demolitions, Forgery d10), Notice d8, Repair d10, Shooting d10, Stealth d10, Taunt d10, Throwing d10,
Edges: Brawny, Command, Quick, Sweep, Two-Fisted.
Hindrances: Arrogant, Heartless, Overconfident, Loyal (Nazi party)
Super Powers:
Attack Melee +3d6, AP 5, Focus, Knock-back
Gifted
Parry +1, Catch and Throw
Super Attributes: Str, Vigor
Toughness +2, Hardy, Heavy Armor
Equipment:
Zyyflon 227 Flying Gas: Flight 240 mph
Captain Nazi has to periodically expose himself to this gas to gain the flight power. If during combat the opponent draws a joker then the Captain Nazi loses this power until he can gain access the gas again.
A brief history of Captain Nazi
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