EGO: 16 STR: 12 DEX: 14 VIG: 15 Movement: 6.8m (20m) Dodge Modifier: +1 Damage Modifier: 0 Strike Modifier: 0 Defence Class: 6 Frames: 4 HTK: 59/- HTC: 61/- Recover: 1d6 per 1 per 1/2 hour Hospitalised: 5Push Back:20 Recover: 1d6 +1 per action Stag: 12 Stun: 6 Superpowers: Energy Attack 2 (Light) - Manifestations, Extra Range Energy Immunity (Light) Flight 2 Force Field (Personal Force Field, 20HTK) Health (Immunity to Radiation, Environmental Survival - Space) Mass Variation (Other)
Notes:Physics major Eric Blake was camping outside the city when he went to investigate what he thought was a crashed meteor. As he got closer to the crater, he realised this was no ordinary rock from space! He recognised the still form of the original Blackstar, strangely no older than the day he was last seen. As the young student pulled the body from the crater, powerful hands suddenly clamped the famed wristbands closed on the young mans' wrists. With that, the original Blackstar melted away like a ghost, leaving a new Blackstar to take his place.
Hindrances: Heroic, Code Of Honor, Stubborn, Loyal.
Special Weakness: “Spear Of Destiny + Holy Grail” The
Axis powers used these two objects to cast a very powerful spell that
would sway any mystic based heroes under their control if they ever
entered Axis occupied territories.
Super Powers:
Equipment:Power Ring+Lantern
Attack Ranged +3d6, Focus, Knock back, ROF 2 Force Control: d12+5, Bind, Elemental Tricks (All), Flight, Force Field:+8,LBT, HW
Super Sorcery: 6 Levels
*Alan Scott can mimic any power he has ever seen. Super Sorcery can also be used to boost Force Control up d12+8 or Attack Melee up to 5d6
Ring's Weaknesses: *Powers are ineffective against wood. *Green Lantern must recharge his ring by touching to the magic lantern and reciting his oath every 24 hours. "and I shall shed my light over dark evil. For the dark things cannot stand the light, The light of the Green Lantern! " *Green
Lantern uses Spirit instead of Spell-casting, and if he suffers
"Backlash," he takes Fatigue levels only (over taxes his will). Note: Alan Scott must make a spirit roll to activate ring.
Hindrances: Arrogant, Heartless, Overconfident, Loyal (Nazi party) Super Powers:
Attack Melee +3d6, AP 5, Focus, Knock-back Gifted Parry +1, Catch and Throw Super Attributes: Str, Vigor Toughness +2, Hardy, Heavy Armor
Equipment:
Zyyflon 227 Flying Gas: Flight 240 mph
Captain
Nazi has to periodically expose himself to this gas to gain the flight
power. If during combat the opponent draws a joker then the Captain Nazi
loses this power until he can gain access the gas again.